Routes in Lost Angel
AAArete S 5.10b 6a+ 19 VII- 19 E2 5b | |
Archangel S 5.12c 7b+ 27 IX- 27 E6 6b | |
Autumn S 5.11a/b 6c 23 VIII- 23 E3 5c | |
Awakenings S 5.12a 7a+ 25 VIII+ 25 E5 6a | |
Be Here Now T,S 5.8 5b 16 VI- 15 HVS 4c | |
Boy's World T 5.7+ 5a 15 V+ 13 MVS 4b | |
Caterer, The S 5.12b 7b 26 VIII+ 26 E5 6b | |
China Doll T 5.9 5c 17 VI 17 HVS 5a C3 | |
China Doll (P1-2, free) T,S 5.13c/d 8b 31 X 31 E8 7a | |
China Doll's Voyage (Link up of China Doll P1 into Earth Voyage P2) S 5.12b 7b 26 VIII+ 26 E5 6b | |
Crack In the Wall T,TR 5.9+ 5c 17 VI 17 E1 5a | |
Crazy Wisdom T,S 5.11a 6c 22 VII+ 22 E3 5c | |
Digital Dilemma (a.k.a. Johnny and Stella's route) S 5.12a 7a+ 25 VIII+ 25 E5 6a | |
Disneyland S 5.11d 7a 24 VIII 25 E5 6a | |
Divination S 5.11b 6c 23 VIII- 23 E3 5c | |
Divination Direct S 5.11d 7a 24 VIII 25 E5 6a | |
Drop Zone S 5.10b/c 6b 20 VII 20 E2 5b | |
Dynamometer S 5.12d 7c 28 IX 28 E6 6b | |
Dyno ArĂȘte S 5.11a 6c 22 VII+ 22 E3 5c | |
Earth Voyage S 5.12a 7a+ 25 VIII+ 25 E5 6a | |
Escape From Freedom T 5.10a 6a 18 VI+ 18 E1 5a PG13 | |
Freedom S 5.9+ 5c 17 VI 17 E1 5a | |
Fright Grooves T 5.8+ 5b 16 VI- 15 HVS 4c X | |
Host, The S 5.11d 7a 24 VIII 25 E5 6a | |
Hunky Monkey S 5.11b 6c 23 VIII- 23 E3 5c | |
Interzone T 5.10c 6b 20 VII 20 E2 5b PG13 | |
Jungle Blues From Jupiter T 5.11a 6c 22 VII+ 22 E3 5c | |
Killing in the Name T 5.9- 5c 17 VI 16 HVS 4c | |
Knowoneness T 5.9 5c 17 VI 17 HVS 5a | |
Lacewing S 5.10a 6a 18 VI+ 18 E1 5a | |
Life on Mars T 5.10a 6a 18 VI+ 18 E1 5a | |
Light of Day T 5.10 6b 20 VII- 19 E2 5b | |
Long Dong Dihedral T 5.6 4c 14 V 12 S 4b | |
Long Dong with Zentropa Finish T,S 5.10+ 6b+ 21 VII+ 20 E3 5b | |
Lost in Tradslation T 5.10b 6a+ 19 VII- 19 E2 5b | |
Naked Lunch S 5.11+ 7a 24 VIII 24 E4 6a | |
Night Grooves S 5.10d 6b+ 21 VII+ 21 E3 5b | |
Outta This World T 5.12a 7a+ 25 VIII+ 25 E5 6a | |
Pistol Grip Pump T 5.10b 6a+ 19 VII- 19 E2 5b | |
Podophobia S 5.13a 7c+ 29 IX+ 29 E6 6c | |
Primal Cinema S 5.11a 6c 22 VII+ 22 E3 5c | |
Rage Against The Machine T,S 5.11a 6c 22 VII+ 22 E3 5c | |
Raise the Titanic S 5.11b 6c 23 VIII- 23 E3 5c | |
Rock Odyssey S 5.12c 7b+ 27 IX- 27 E6 6b | |
Rush S 5.11b 6c 23 VIII- 23 E3 5c | |
Shape Shifters T 5.9 5c 17 VI 17 HVS 5a | |
Shunyata T 5.8 5b 16 VI- 15 HVS 4c | |
Signs of Life S 5.11b 6c 23 VIII- 23 E3 5c | |
Spiders From Mars T 5.11 6c+ 23 VIII- 23 E4 5c | |
Standard Route S 5.6 4c 14 V 12 S 4b | |
Strange Cargo S 5.11a 6c 22 VII+ 22 E3 5c | |
Take the Power Back T 5.9- 5c 17 VI 16 HVS 4c | |
Technical Remote Viewing S 5.10d 6b+ 21 VII+ 21 E3 5b | |
Time Traveler T,TR 5.9 5c 17 VI 17 HVS 5a | |
Vaino Step, The S 5.12a 7a+ 25 VIII+ 25 E5 6a | |
Variation to Hunky Monkey (last 2 pitches of Only a Dreamer?) S 5.11d 7a 24 VIII 25 E5 6a | |
Weenie Roast T 5.9 5c 17 VI 17 HVS 5a | |
Wide Crack T 5.8 5b 16 VI- 15 HVS 4c | |
Zentropa T,S 5.11a 6c 22 VII+ 22 E3 5c |
Type: | Trad, 200 ft (61 m) |
FA: | C. Weidner, 4/16 |
Page Views: | 195 total · 11/month |
Shared By: | Tony B on Aug 13, 2023 |
Admins: | Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac, Tyler KC |
Description
Pistol Grip Pump is a reasonable route that would be better if cleaned.
Start as for Life On Mars, and climb easy rock for about 12 meters to arrive under the crux roof on that route. Scoot left about 5 feet to the edge of said roof, and pull up into another stance just above that roof. The corner immediately above appears to be climbable but is very poorly protected in poor rock and appears to be insecure 5.10+ for a few moves after a crux. Shift left one more stance about 4-5 feet again to a stance below a very thin crack and bulge. Place 2x micro-cams (0 and 00 Metolius Powercam work well), and pull up into the crux. Short folks and tall folks can debate all day as to if the cux is a reach or a scrunch, but you'll get the 5.10 experience either way.
It is a long way from here to get over to a rap anchor, so it makes the most sense to climb the 5.4 terrain to the top of the rock. Walking back down to the base is only a 5 minute affair.
Location
Start as for Life On Mars, but head left 5' under each of 2 consecutive roofs.
This skips the crux of Life On Mars but replaces it with a set of moves with similar difficulty.
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