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Routes in Castle Rock

Acro-Ace, The V4 6B PG13
Acro-Aerial, The V7 7A+ PG13
Acrobatic Overhang V5 6C R
Aid Roof C1
Alien Sex Toy S 5.13b 8a 29 IX+ 30 E7 6c
Altered-Acro V5-6 6C+ PG13
Athlete's Feat T 5.11- 6c 22 VIII+ 22 E3 5c
Atlas Shrugged T 5.11d 7a 24 VIII 25 E5 6a R
Bailey's Overhang T 5.8 5b 16 VI- 15 HVS 4c
Beetle Bailey S 5.10 6b 20 VII- 19 E2 5b
Big Deal Pinnacle (AKA: Square Diehl) T 5.9 5c 17 VI 17 HVS 5a
Big Splash, The S 5.10 6b 20 VII- 19 E2 5b
Black Crack, The T 5.9+ 5c 17 VI 17 E1 5a
Boot Lead T,TR 5.11d 7a 24 VIII 25 E5 6a X
By Gully T 5.9+ 5c 17 VI 17 E1 5a
Cadaver Crack T 5.11- 6c 22 VIII+ 22 E3 5c
Cage Free V11 8A
Campaigner, The T 5.12c/d 7c 28 IX 28 E6 6b PG13
Circadian Rhythms T 5.9 5c 17 VI 17 HVS 5a
Citadel V1 V1 5
Citadel, The V8 7B
Close To the Edge S 5.12b 7b 26 VIII+ 26 E5 6b
Coffin Crack T 5.10b 6a+ 19 VII- 19 E2 5b
Comeback Crack T 5.10b 6a+ 19 VII- 19 E2 5b
Country Club Crack T 5.11c 6c+ 24 VIII- 24 E4 6a
Crank It (aka Slabio) S 5.13c 8a+ 30 X- 31 E7 7a
Curving Crack T 5.9 5c 17 VI 17 HVS 5a
Cussin' Crack T 5.7 5a 15 V+ 13 MVS 4b
Cussing Fingers Variant T 5.9+ 5c 17 VI 17 E1 5a
Deadline T,S 5.13d 8b 31 X 32 E8 7a
Deersquatch T,TR 5.11c 6c+ 24 VIII- 24 E4 6a R
Direct Start T 5.8 5b 16 VI- 15 HVS 4c PG13
Dropout Option T 5.12 7b+ 27 VIII+ 26 E6 6b
E-Z Action T 5.9 5c 17 VI 17 HVS 5a
Englishman's Home T 5.11+ 7a 24 VIII 24 E4 6a
Fallout Zone S 5.12b/c 7b+ 27 IX- 27 E6 6b
Final Exam T 5.11a 6c 22 VII+ 22 E3 5c
Flow, The V8-9 7B+
Free Range V13 8B
Gill Crack, The T,TR 5.12a 7a+ 25 VIII+ 25 E5 6a
Gluten Free T,S 5.10 6b 20 VII- 19 E2 5b
Hardboiled V11 8A
Hit Hard Tactics V7 7A+
Invisible Idiot T,TR 5.9 5c 17 VI 17 HVS 5a R
Jackson's Wall T 5.6 4c 14 V 12 S 4b
Jackson's Wall Direct T 5.10a 6a 18 VI+ 18 E1 5a
Knight With a Shining Stick A3
Mexican Picnic T 5.12b/c 7b+ 27 IX- 27 E6 6b
Midnight Express V14 8B+
Never a Dull Moment T 5.12b 7b 26 VIII+ 26 E5 6b PG13
Nintendo V4 6B
No Fly Zone T 5.10+ 6b+ 21 VII+ 20 E3 5b R
Nobody's Home T 5.12 7b+ 27 VIII+ 26 E6 6b
Nuclear Winter S 5.12a/b 7b 26 VIII+ 26 E5 6a
One V9 7C
Pass Fail Option T 5.11 6c+ 23 VIII- 23 E4 5c
Polyester Leisure Suit T,S,TR 5.11b 6c 23 VIII- 23 E3 5c
Queen is Dead, The T 5.11- 6c 22 VIII+ 22 E3 5c
Rebellion T 5.12c 7b+ 27 IX- 27 E6 6b
Replacement Killers, The V11 8A
Route 66 T 5.9 5c 17 VI 17 HVS 5a
Skunk Crack T 5.9+ 5c 17 VI 17 E1 5a
Smokey the Bandit V7-8 7B
South Face T 5.9+ 5c 17 VI 17 E1 5a
South Face Direct T 5.10 6b 20 VII- 19 E2 5b R
Standard Bulge V5-6 6C+
Sting, The T 5.11 6c+ 23 VIII- 23 E4 5c
Stingay T 5.12 7b+ 27 VIII+ 26 E6 6b R
Storming the Castle S 5.11 6c+ 23 VIII- 23 E4 5c
Subterranean Homesick Blues T,S 5.12- 7a+ 25 VIII+ 25 E5 6a
Surface Tension (aka Two) V10- 7C+
Times Past T 5.9 5c 17 VI 17 HVS 5a R
Tongo T 5.11a 6c 22 VII+ 22 E3 5c
Tourist Extravagance S 5.12d 7c 28 IX 28 E6 6b
Trainspotting V12 8A+ R
Victim of Circumstance T 5.12b 7b 26 VIII+ 26 E5 6b R
Water World T,S 5.11- 6c 22 VIII+ 22 E3 5c
West Face T 5.5 4b 13 IV+ 11 MS 4a
West Face, Direct Start T 5.6 4c 14 V 12 S 4b
Type: Trad, 120 ft
FA: Alec Sharp, (~1980?)
Page Views: 176 total · 3/month
Shared By: Tony B on May 2, 2012
Admins: Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac

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Seasonal Closure Details

Description

This is a reasonable climb with gear that presents itself when needed but not much more often than that. The climbing is probably about 5.8, give or take.

From a point on the ground 1/2 way between the base of Tongo and Circadian Rhythms, climb up and perhaps even slightly right here and there past discontinuous cracks and flakes. A few small and medium nut placements appear as you go. The climbing is mostly secure and on large holds. Begin heading up and left once a good series of ledges can be seen, placing the occasional nut or cam with a long sling.

Eventually, this line will traverse off of the left end of the ledge that is contiguous with the top of Tongo and cross a "trough" to reach the base of Sticky Fingers or Cussin' Crack. Depending on where you decide to stop and belay, this will be 35-45 meters long.

Location

This route starts a few meters left of the bottom of Tongo. It roughly follows a line up from a point on the ground 1/2 way between the base of Tongo and Circadian Rhythms for 10 meters, then starts working up and left for the remainder of it's length, joining either Cussin' Crack or Sticky Fingers.

Protection

A light rack of nuts and cams, with plenty of long slings. This is not a beginner lead, as it requires a solid head, but not terribly dangerous either. Gear opportunities are to be had along most of its length, they are not all easy placements though.

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