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Routes in West Ridge - part C - Pony Express to Long John

Barrel of Monkeys S 5.11+ 7a 24 VIII 24 E4 6a
Bloke On The Side T 5.9+ 5c 17 VI 17 E1 5a R
Bridget the Midget T 5.8 5b 16 VI- 15 HVS 4c PG13
Byway T 5.9+ 5c 17 VI 17 E1 5a R
Chick on the Side T 5.10b/c 6b 20 VII 20 E2 5b
Conversions T,TR 5.12 7b+ 27 VIII+ 26 E6 6b X
Court Jester T 5.11a 6c 22 VII+ 22 E3 5c PG13
Crazy Stairs T 5.10+ 6b+ 21 VII+ 20 E3 5b
Curving Dihedral T 5.10c/d 6b+ 21 VII+ 21 E3 5b
Dandi-Line T,TR 5.7 5a 15 V+ 13 MVS 4b
Dead Letter Department T 5.8 5b 16 VI- 15 HVS 4c
Drug Abuse T 5.9 5c 17 VI 17 HVS 5a
Erickson's Finish T 5.10a 6a 18 VI+ 18 E1 5a
False Prophet T 5.11d 7a 24 VIII 25 E5 6a
Fever, The T 5.9 5c 17 VI 17 HVS 5a R
Going Postal T 5.10c/d 6b+ 21 VII+ 21 E3 5b
Good Ship Venus T 5.9- 5c 17 VI 16 HVS 4c PG13
Handcracker Direct T 5.10a 6a 18 VI+ 18 E1 5a
Hanging Chad T 5.11b 6c 23 VIII- 23 E3 5c PG13
Heat Wave T 5.10 6b 20 VII- 19 E2 5b
Horse d'Oeuvre (aka Pony Express P1 to Zip Code) T 5.9 5c 17 VI 17 HVS 5a
Human Factor, The T 5.12a 7a+ 25 VIII+ 25 E5 6a R
Hyperspace Roundup T,S 5.12c 7b+ 27 IX- 27 E6 6b PG13
Ignominity T 5.9 5c 17 VI 17 HVS 5a
Ignore Me T 5.10b 6a+ 19 VII- 19 E2 5b R
Iron Horse T 5.11 6c+ 23 VIII- 23 E4 5c
Knife, The T 5.7+ 5a 15 V+ 13 MVS 4b PG13
Lightning Bolt Crack T 5.8+ 5b 16 VI- 15 HVS 4c
Lost in the Netherlands T 5.9 5c 17 VI 17 HVS 5a
Mail Ridge Tower Link-Up T 5.10c 6b 20 VII 20 E2 5b
Mail Ridge, The T 5.9+ 5c 17 VI 17 E1 5a
Mesca-Line T 5.7+ 5a 15 V+ 13 MVS 4b
Muscle and Hate T 5.10d 6b+ 21 VII+ 21 E3 5b PG13
Pluto T 5.9 5c 17 VI 17 HVS 5a
Pony Express T 5.11c 6c+ 24 VIII- 24 E4 6a
Pony Express, Briggs' Variation T 5.11d 7a 24 VIII 25 E5 6a
Practice Climb 101 T 5.12c 7b+ 27 IX- 27 E6 6b R
Practice Wall T 5.11a 6c 22 VII+ 22 E3 5c
Prison Sex T 5.10 6b 20 VII- 19 E2 5b PG13
Pygmy Pony T 5.9+ 5c 17 VI 17 E1 5a PG13
Quick Silver T 5.9+ 5c 17 VI 17 E1 5a PG13
Quicksand T 5.10 6b 20 VII- 19 E2 5b R
Quiet Desperation T 5.11c 6c+ 24 VIII- 24 E4 6a R
Reckoning T,S 5.12d 7c 28 IX 28 E6 6b
Rhombohedral T 5.8+ 5b 16 VI- 15 HVS 4c PG13
Rope to Ruin T 5.8+ 5b 16 VI- 15 HVS 4c
Seemingly Innocent T 5.8+ 5b 16 VI- 15 HVS 4c PG13
Side Wall, The T 5.11b 6c 23 VIII- 23 E3 5c R
Sister Morphine T,TR 5.9- 5c 17 VI 16 HVS 4c
Sooberb T 5.10c 6b 20 VII 20 E2 5b
Sooberb Lite T 5.8 5b 16 VI- 15 HVS 4c
Sundial T 5.8 5b 16 VI- 15 HVS 4c
Sword Of Damocles T 5.8 5b 16 VI- 15 HVS 4c
Thin Ice T,TR 5.9+ 5c 17 VI 17 E1 5a X
Think Quickly T 5.10- 6a 18 VI+ 18 E1 5a R
Unbroken Chain T 5.11c 6c+ 24 VIII- 24 E4 6a R
Warp Drive Overload S 5.12a/b 7b 26 VIII+ 26 E5 6a
Who's Holding T 5.9 5c 17 VI 17 HVS 5a PG13
Wind Tunnel T 5.7 5a 15 V+ 13 MVS 4b R
Zeros and Ones T 5.11+ 7a 24 VIII 24 E4 6a PG13
variation to Mail Ridge T,TR 5.10c 6b 20 VII 20 E2 5b
Type: Trad, 60 ft
FA: First 1/2 :Chad Greedy & Steve Levin, 2000. Second 1/2 same folks, March 2007
Page Views: 123 total, 1/month
Shared By: Tony B on Mar 6, 2006
Admins: Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac

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Seasonal Closures Details

Description

This climb is decent rock and fun moves- for a majority of the climb the holds are good and interesting. The rock is solid, save for in a few spots in the crack where it is better described as a "rotten seam" that would be tempting to try to protect.

While there are 2 physical cruxes to this climb, the first joining the crack above the bulge/roof, and then about 2 meters above that in some thin lie-backs, mentally it is just keeping your head together and not getting pumped placing gear that isn't really there.

Climb up and right from the obvious right end of the overhang below the 4 cracks and onto a foothold to reach a slanting "rail" (slopes) on the right face and get a hand in the left crack. Pay now or pay later. Those trying to cheat difficulty by going further right at the beginning will have unprotected difficulties getting back to the crack. Those pulling up directly will have a hard move doing so, but closer to gear. From there tinker in some so-so gear (or don't) and then start climbing up on thin sidepulls with decent feet to reach some bigger holds. This will feel like a runout regardless of where your bad gear is, but the good holds come soon and the good gear shortly thereafter. Falling would be bad, but the route is not sandbagged, so solid 5.10 leaders are probably going to feel OK here. The climbing eases off quickly to be about 5.8 or so. Belay on solid gear at the top of the difficulty (will be obvious) and either follow a crack up and left to join Court Jester (5.10, S, with loose rock) or right to join Suburb (5.8). Either way, another 50' up there is a rap station marked as an 82' rap on page 223 of Rossiter's latest Eldo guide. It is actually a 100' rap back to the ledge and is located under a 'grabby' juniper.

Location

Just to the left of the "sick flake" pitch of Sooberb, perhaps 4-5 meters there is a very shallow right facing corner that starts at the right end of a large overhang/roof. At the right end, a dark band below the roof extends so much as to fill in below it and give moderate access to that crack.
This is approached as for Sidewall and is about 20 meters right of Sidewall, for reference. It is the last crack between Sidewall and Sooberb if going left-to-right.

Protection

Cams 0.33-3" plus a set of nuts and certainly a set of brass or steel micro nuts.
To continue on Sooberb, a standard rack, to continue up and left past The Court Jester and into "P2" of The Human Factor, take extra 0.5-1" cams, maybe 3 total 0.75" pieces.
This route is difficult and has difficult to find and place protection some of which is certainly sparse and of questionable quality. I blew out one steel nut pulling on it from a stance, watching it pop and blow rock out of the cliff.

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