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Routes in West Ridge - part C - Pony Express to Long John

Barrel of Monkeys S 5.11+ 7a 24 VIII 24 E4 6a
Bloke On The Side T 5.9+ 5c 17 VI 17 E1 5a R
Bridget the Midget T 5.8 5b 16 VI- 15 HVS 4c PG13
Byway T 5.9+ 5c 17 VI 17 E1 5a R
Chick on the Side T 5.10c 6b 20 VII 20 E2 5b
Conversions T,TR 5.12 7b+ 27 VIII+ 26 E6 6b X
Court Jester T 5.11a 6c 22 VII+ 22 E3 5c PG13
Crazy Stairs T 5.10+ 6b+ 21 VII+ 20 E3 5b
Curving Dihedral T 5.10c/d 6b+ 21 VII+ 21 E3 5b
Dandi-Line T,TR 5.7 5a 15 V+ 13 MVS 4b
Dead Letter Department T 5.8 5b 16 VI- 15 HVS 4c
Drug Abuse T 5.9 5c 17 VI 17 HVS 5a
Erickson's Finish T 5.10a 6a 18 VI+ 18 E1 5a
False Prophet T 5.11d 7a 24 VIII 25 E5 6a
Fever, The T 5.9 5c 17 VI 17 HVS 5a R
Going Postal T 5.10c/d 6b+ 21 VII+ 21 E3 5b
Good Ship Venus T 5.9- 5c 17 VI 16 HVS 4c PG13
Handcracker Direct T 5.10a 6a 18 VI+ 18 E1 5a
Hanging Chad T 5.11b 6c 23 VIII- 23 E3 5c PG13
Heat Wave T 5.10 6b 20 VII- 19 E2 5b
Horse d'Oeuvre (aka Pony Express P1 to Zip Code) T 5.9 5c 17 VI 17 HVS 5a
Human Factor, The T 5.12a 7a+ 25 VIII+ 25 E5 6a R
Hyperspace Roundup T,S 5.12c 7b+ 27 IX- 27 E6 6b PG13
Ignominity T 5.9 5c 17 VI 17 HVS 5a
Ignore Me T 5.10b 6a+ 19 VII- 19 E2 5b R
Iron Horse T 5.11 6c+ 23 VIII- 23 E4 5c
Knife, The T 5.7+ 5a 15 V+ 13 MVS 4b PG13
Lightning Bolt Crack T 5.8+ 5b 16 VI- 15 HVS 4c
Lost in the Netherlands T 5.9 5c 17 VI 17 HVS 5a
Mail Ridge Tower Link-Up T 5.10c 6b 20 VII 20 E2 5b
Mail Ridge, The T 5.9+ 5c 17 VI 17 E1 5a
Mesca-Line T 5.7+ 5a 15 V+ 13 MVS 4b
Muscle and Hate T 5.10d 6b+ 21 VII+ 21 E3 5b PG13
Pluto T 5.9 5c 17 VI 17 HVS 5a
Pony Express T 5.11c 6c+ 24 VIII- 24 E4 6a
Pony Express, Briggs' Variation T 5.11d 7a 24 VIII 25 E5 6a
Practice Climb 101 T 5.12c 7b+ 27 IX- 27 E6 6b R
Practice Wall T 5.11a 6c 22 VII+ 22 E3 5c
Prison Sex T 5.10b/c 6b 20 VII 20 E2 5b PG13
Pygmy Pony T 5.9+ 5c 17 VI 17 E1 5a PG13
Quick Silver T 5.9+ 5c 17 VI 17 E1 5a PG13
Quicksand T 5.10 6b 20 VII- 19 E2 5b R
Quiet Desperation T 5.11c 6c+ 24 VIII- 24 E4 6a R
Reckoning T,S 5.12d 7c 28 IX 28 E6 6b
Rhombohedral T 5.8+ 5b 16 VI- 15 HVS 4c PG13
Rope to Ruin T 5.8+ 5b 16 VI- 15 HVS 4c
Seemingly Innocent T 5.8+ 5b 16 VI- 15 HVS 4c PG13
Side Wall, The T 5.11b 6c 23 VIII- 23 E3 5c R
Sister Morphine T,TR 5.9- 5c 17 VI 16 HVS 4c
Sooberb T 5.10c 6b 20 VII 20 E2 5b
Sooberb Lite T 5.8 5b 16 VI- 15 HVS 4c
Sundial T 5.8 5b 16 VI- 15 HVS 4c
Sword Of Damocles T 5.8 5b 16 VI- 15 HVS 4c
Thin Ice T,TR 5.9+ 5c 17 VI 17 E1 5a X
Think Quickly T 5.10- 6a 18 VI+ 18 E1 5a R
Unbroken Chain T 5.11c 6c+ 24 VIII- 24 E4 6a R
Warp Drive Overload S 5.12a/b 7b 26 VIII+ 26 E5 6a
Who's Holding T 5.9 5c 17 VI 17 HVS 5a PG13
Wind Tunnel T 5.7 5a 15 V+ 13 MVS 4b R
Zeros and Ones T 5.11+ 7a 24 VIII 24 E4 6a PG13
variation to Mail Ridge T,TR 5.10c 6b 20 VII 20 E2 5b
Type: Trad, 170 ft, 2 pitches, Grade II
FA: C. Harrison, M. Brooks, J. Stuberg, 1981
Page Views: 145 total · 5/month
Shared By: Tony B on Dec 7, 2015
Admins: Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac

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Access Issue: Seasonal Closures Details

Description

Rope to Ruin is a reasonably good climb that would get more traffic were it in a more distinct and popular area. The two pitches might be best done as one with sparse protection and generous use of runners to keep drag to a minimum.

Start by finding the routes Chick on the Side and Bloke On The Side. Just downhill from these there is a slanting rotten band that diagonals up and north on the West Ridge, creating a 6' wide, yawning runnel.

This runnel reaches the ground at the base about 30' below a 10' tall dead tree trunk that is somewhat twisted and denuded of any bark or branches: we refer to this as 'The Corkscrew.

Start on the ground at the runnel, which nearly forms a right-facing corner. Proceed upward to the 'Corkscrew' tree and pass it on either side, according to what you think will minimize future drag, should you be considering running pitches together. A few meters above the tree, a steep bulge hangs overhead, guarding access to a right-facing, hanging dihedral.

Climb up through the bulge after placing some gear. Watch for loose flakes in the mix of things. The ones that were obvious holds to me turned out to be quite solid, but YMMV, and your belayer is now 40' below, eyeing you with suspicion and checking her helmet while you are doing the steep crux.

Head on up the corner and onto the very right hand edge of a sloping ledge. Belay somewhere on that, now 90' off the ground, or continue climbing (which I did).

As you pull to the left perhaps about 10', the climb becomes a series of slabs and overhangs with very large incuts and vertical flakes for holds. The protection is only occasional, but the holds would be difficult to fall off of.

Pull through these stepded slabs and up over the apex of a final slab. Climb down the back side of it onto a high point on a gravelly ledge behind there. I found a belay there built of a stopper and a few small-hands-sized cams.

Seat the rope up and over on the least sharp area, and make sure you have minimal frition, unless you have a... (wait for it) Rope to Ruin.

From the top of this you can see the top of Handcracker Direct to the left (North), but I recommend finding 'Sword Of Damocles' for a finish consistent in obscurity and grade.

Location

This is just a few meters downhill from Chick on the Side.

Protection

A standard rack with lots of 2' slings and maybe a 3' sling or two. If linking pitches, then bring a set of nuts plus cams small to 3" with some doubles.

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