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Routes in Slhanay (The Squaw)

Astride my Indian Queen T 5.10c 6b 20 VII 20 E2 5b
Babies in Kailand T 5.10 6b 20 VII- 19 E2 5b
Birds of Prey T 5.10b 6a+ 19 VII- 19 E2 5b
Chicken Hawk T 5.11c 6c+ 24 VIII- 24 E4 6a
Deviant's Games T 5.10c 6b 20 VII 20 E2 5b
Face Your Creator T 5.11d 7a 24 VIII 25 E5 6a
Feather, The T 5.11d 7a 24 VIII 25 E5 6a
Flight Simulator T 5.12a 7a+ 25 VIII+ 25 E5 6a
Fog Ducker Spire T 5.11a 6c 22 VII+ 22 E3 5c
Frayed Ends of Sanity S 5.12c 7b+ 27 IX- 27 E6 6b
Godforsaken Land T 5.10d 6b+ 21 VII+ 21 E3 5b A0
Great Drain, The T 5.10b 6a+ 19 VII- 19 E2 5b
Great Game, The T 5.10c/d 6b+ 21 VII+ 21 E3 5b
Halley's Comet T 5.10 6b 20 VII- 19 E2 5b
Jungle Warfare T 5.10a 6a 18 VI+ 18 E1 5a
Photophobia T 5.10c/d 6b+ 21 VII+ 21 E3 5b
Pipeline T 5.10+ 6b+ 21 VII+ 20 E3 5b
Right Wing T 5.10d 6b+ 21 VII+ 21 E3 5b PG13
Squeamishness T 5.11a 6c 22 VII+ 22 E3 5c
Supernatural T 5.11a 6c 22 VII+ 22 E3 5c
XTC Crack T 5.11b 6c 23 VIII- 23 E3 5c
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Type: Trad, 400 ft, 4 pitches
FA: FA: Robin Barley, David Davies, 1983 FFA Craig McGee, Lori Obare, Brad White, 2003
Page Views: 742 total · 20/month
Shared By: Drewsky on Aug 5, 2015
Admins: Nate Ball, Kate Lynn

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Access Issue: Stop Camping Illegally Details


Once you see the second pitch corner from the ground, it's hard not to want to climb it. The other pitches are fine too and the crux pitch, move for move, may be harder, but the corner is certainly the focal point of this climb.

P1: Short, slightly flaring finger and thin hand crack. If the second pitch is .11d, this one is probably more like .10d or .11a. In any case, the crux is short lived.

P2: Bolted slab climbing leads to a tough move entering the corner. The crack in the clean, shallow corner is thin, incipient and the climbing very technical. The crux is even thinner and when the corner disappears you really have to battle it out to get the jams to stick. Classy!

P3: Three bolts protect a face that appears to blank out as it moves up and right towards a horizontal crack. This section is crimpy, but magical granite foot moves are the real key to success. The climbing eases above the horizontal and heads back left to another anchor.

P4: A short and slightly painful finger crack in a flare eases quickly to a fun thin hand crack. Rap the route or belay and move up a little and walk off to the right. It's also possible to keep climbing up through an easy little bulge to the top of Slhanay and walk off from there.


The first pitch is the obvious short, clean, flaring finger crack around to the right and up the trail a little from Supernatural and Jungle Warfare. One could easily rap the route with one 70m rope (possibly even a 60m if careful on the P2-P1 rap) or just as easily walk off as per the aforementioned routes or the Great Game/Drain. The walkoff begins just a few feet above the final anchor.


A single rack to blue #3 Camalot with extra finger size pieces was sufficient. Nuts provide extra options and are useful but may not be strictly necessary; I believe I placed a total of two on the climb and the RP's didn't get any use. Anchors are all bolted and equipped for easy rappels with a single 70m rope. The rock on Slhanay is coarsely grained with a lot of sharp quartz crystals; this climb is slightly painful at times and tape might be desirable, especially on P2. If it's sunny, the crux face pitch feels harder than it should.



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