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Routes in Neptune

Agent Orange (with direct start) T 5.11- 6c 22 VIII+ 22 E3 5c A1
Arc Of A Diver T 5.11c 6c+ 24 VIII- 24 E4 6a
Beach Foreplay S 5.10+ 6b+ 21 VII+ 20 E3 5b
Booted from the Galley T 5.12 7b+ 27 VIII+ 26 E6 6b
Catch the Wave S 5.12d 7c 28 IX 28 E6 6b
Cheap Thrills T 5.10- 6a 18 VI+ 18 E1 5a
Clip Tide S 5.12- 7a+ 25 VIII+ 25 E5 6a
Cream of Belay T 5.10- 6a 18 VI+ 18 E1 5a R
Endless Edge T 5.12- 7a+ 25 VIII+ 25 E5 6a
Finding Guinness T 5.10- 6a 18 VI+ 18 E1 5a
Finding Nemo T 5.10- 6a 18 VI+ 18 E1 5a
Free Fall T 5.11+ 7a 24 VIII 24 E4 6a
Jaws T 5.8 5b 16 VI- 15 HVS 4c
Jimmy Dean T 5.11 6c+ 23 VIII- 23 E4 5c
Land Shark T 5.10b 6a+ 19 VII- 19 E2 5b
Layback 'n Cruz T 5.6 4c 14 V 12 S 4b
Ma'adim T 5.12a 7a+ 25 VIII+ 25 E5 6a
Muscle Shoals S 5.12b 7b 26 VIII+ 26 E5 6b
Naranja T 5.11+ 7a 24 VIII 24 E4 6a
New Orange, The T 5.11+ 7a 24 VIII 24 E4 6a
Phillipino Fighting Fish T 5.11 6c+ 23 VIII- 23 E4 5c
Prime Rib of RURP T 5.12a 7a+ 25 VIII+ 25 E5 6a
Rapture of the Steep T 5.10 6b 20 VII- 19 E2 5b
Red Tide S 5.13a 7c+ 29 IX+ 29 E6 6c
Reef Stricken S 5.12- 7a+ 25 VIII+ 25 E5 6a
Salty Dogs T 5.11 6c+ 23 VIII- 23 E4 5c
Scimitar T 5.11 6c+ 23 VIII- 23 E4 5c
Scuffle and Dust Cough T 5.11- 6c 22 VIII+ 22 E3 5c R
Shanadoo T 5.10+ 6b+ 21 VII+ 20 E3 5b R
Shanashee T 5.10- 6a 18 VI+ 18 E1 5a R
Stop Making Sense T 5.12b 7b 26 VIII+ 26 E5 6b
Swept Away T 5.11 6c+ 23 VIII- 23 E4 5c
Tide Me Over T 5.10c/d 6b+ 21 VII+ 21 E3 5b
Trend Generally Upwards S 5.12- 7a+ 25 VIII+ 25 E5 6a
Unfathomable T 5.12- 7a+ 25 VIII+ 25 E5 6a
Visceral Pull T 5.12b 7b 26 VIII+ 26 E5 6b
Warm and Free T 5.10- 6a 18 VI+ 18 E1 5a PG13
Where Eaglets Dare T 5.7 5a 15 V+ 13 MVS 4b
Type: Trad, 70 ft
FA: CM, KF, 2013
Page Views: 870 total, 16/month
Shared By: Clay Mansfield on Jul 16, 2013
Admins: Greg Opland, Luke Bertelsen, JJ Schlick

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Description

Tide Me Over is a direct start variation to the first pitch of the old aid line Prime Rib of Rurp. Rather than going up the original loose, poorly protected 5.8 chute, start out on the face, launching up into the steep horizontals on jugs. Good gear, a 5.10 pull, and traversing on hand rails leads to a rock-around-the-corner move at the base of the arete. The arete climbing is moderate with great position, and fun as hell.

2 bolt belay with biners for lowering/rapping.

Location

Upper west face of Neptune, between Rapture and Cream of Belay.

Protection

Cams up to #3 BD, with microcams being pretty crucial.

Photos

There is now another, lower bolt on the arete on the 2nd half of this pitch. This makes the climb more fun, way better for rope drag, and now means you won't smack something hard if you come off the arete. There are still a few committing moves to get to it though. Aug 22, 2013
After the traverse right to the original route you must work way right to get a high piece in the corner. Three long slings will help reduce the drag and render the piece almost moot. I skipped it and found the arete pretty easy but very committing with no pro. Jul 27, 2013
Geir
Tucson, AZ
  5.10+
Geir   Tucson, AZ
  5.10+
Wow - got on this climb today and was really impressed. Looking up from the ground it's hard to imagine how many jugs there are up there and that the pitch actually goes on gear. I liked that the climb also maintains the committing feeling of the reef as there are a couple of spots that you must commit over small gear. Jul 23, 2013
Geir
Tucson, AZ
  5.10+
Geir   Tucson, AZ
  5.10+
Nice addition Clay! I think MP checks the "alpine" box by default in areas that are above a set elevation. Jul 19, 2013
Eric, I agree, but it seems like it automatically puts that when I enter a route at the Reef. I didn't put alpine, but it still lists it as such. I think this has happened on other site contributions people have made on routes at the Reef. I've never really understood it.

I sent an admin a message, so hopefully it can be fixed. Jul 18, 2013
Eric D
Gnarnia
Eric D   Gnarnia
Looks cool, but a one pitch route is not alpine climbing. Jul 18, 2013