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Routes in Vector Madness Wall

Boy Cooper T 5.6 4c 14 V 12 S 4b
Doubling the Cube S 5.12a 7a+ 25 VIII+ 25 E5 6a
Halcyon T 5.9 5c 17 VI 17 HVS 5a
Hop Rising Point T 5.10c 6b 20 VII 20 E2 5b
Lack of Principle S 5.10b 6a+ 19 VII- 19 E2 5b
Pi in the Sky T 5.7 5a 15 V+ 13 MVS 4b
Straddle the Pony T 5.7+ 5a 15 V+ 13 MVS 4b PG13
TVC S 5.11d 7a 24 VIII 25 E5 6a
Tangent T 5.10c 6b 20 VII 20 E2 5b
Vector Madness S 5.10d 6b+ 21 VII+ 21 E3 5b
Vertical Component T 5.10b 6a+ 19 VII- 19 E2 5b
Zach's Theorem S 5.12b 7b 26 VIII+ 26 E5 6b
Type: Sport, 70 ft
FA: JS, AS, Sept 2015
Page Views: 129 total, 7/month
Shared By: John Steiger on Apr 23, 2016
Admins: Andrew Gram, Perin Blanchard, grk10vq

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Description

This is a harder way to finish Vector Madness, avoiding Vector's crux and last two bolts but making up for it with cool bouldery moves and big air. Climb Vector to its 6th bolt, then swing out left to a bolt with a brown hanger and clear the overhang to get to the Vertical/Vector anchors. ("TVC" is short for thrust vector control-Wikipedia.) Really just a "direct" finish, but given its own name in pursuit of my unquenchable thirst for glory.

Location

Start of Vertical Component/Vector Madness.

Protection

Seven draws to get to chains with fixed biners.

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