Vector Madness Wall Rock Climbing
Routes in Vector Madness Wall
|Boy Cooper T 5.6 4c 14 V 12 S 4b|
|Doubling the Cube S 5.12a 7a+ 25 VIII+ 25 E5 6a|
|Halcyon T 5.9 5c 17 VI 17 HVS 5a|
|Hop Rising Point T 5.10c 6b 20 VII 20 E2 5b|
|Lack of Principle S 5.10b 6a+ 19 VII- 19 E2 5b|
|Pi in the Sky T 5.7 5a 15 V+ 13 MVS 4b|
|Straddle the Pony T 5.7+ 5a 15 V+ 13 MVS 4b PG13|
|TVC S 5.11d 7a 24 VIII 25 E5 6a|
|Tangent T 5.10c 6b 20 VII 20 E2 5b|
|Vector Madness S 5.10d 6b+ 21 VII+ 21 E3 5b|
|Vertical Component T 5.10b 6a+ 19 VII- 19 E2 5b|
|Zach's Theorem S 5.12b 7b 26 VIII+ 26 E5 6b|
|Page Views:||3,442 total, 52/month|
|Shared By:||Alec LaLonde on Jun 19, 2012|
|Admins:||Andrew Gram, Perin Blanchard, grk10vq|
DescriptionThe Vector Madness Wall is a somewhat secluded area on the other side of the Geezer Wall. Where the Geezer Wall faces Dead Snag and Glass Ocean, Vector Madness is in the next gully over to the east. It faces NE and consequently has ample shade.
It is a seldom visited area, so the routes tend to be a bit licheny at the bottom, but with good rock higher up.
Getting ThereTake the Challenge Buttress trail up to the Dead Snag/Steort's buttress, then angle east a bit. Avoid the gully between Geezer Wall and the Glass Ocean; if you can see either, you're in the wrong gully.
There is a faint trail bearing SE which eventually peters out in a small alcove -- bear east again and make your way up the next gully. The gully is wide and somewhat choked with talus and vegetation, with a prominent rock fin bordering it to the west. This fin of rock gets progressively taller higher up the gully; eventually Vector Madness can be seen as a shallow dihedral capped by a roof on the left.
Plan 20-30 minutes for the approach.
Classic Climbing Routes at Vector Madness Wall
Mountain Project's determination of the classic, most popular, highest rated climbing routes in this area.
Days w Precip
Prime Climbing Season