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This problem starts on two crimps and does a lock off move to a odd incut pocket. High right foot, hit the gaston and jump with the right hand to the lip.
If you are at the Dragon's Den and are facing the Hobbit in a Blender go around (the way you came from) under the roof (Try Harder) and walk 50 yards across a small meadow down and right from Try Harder. The problem is on a boulder on your left.
2 pads, spotter