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Routes in Creekside

Corner Kick T 5.6 4c 14 V 12 S 4b
Dire straights T 5.9 5c 17 VI 17 HVS 5a
Double Trouble T 5.8 5b 16 VI- 15 HVS 4c
Elfworks S 5.11a 6c 22 VII+ 22 E3 5c
Moderna Zeiten T 5.11c 6c+ 24 VIII- 24 E4 6a
Nairobi S 5.12a 7a+ 25 VIII+ 25 E5 6a
Pogemahone S 5.11a 6c 22 VII+ 22 E3 5c
Ramp, The T 5.8 5b 16 VI- 15 HVS 4c
Sail Bait S 5.11a/b 6c 23 VIII- 23 E3 5c
Smucker's Jam T 5.8 5b 16 VI- 15 HVS 4c
Tenshun T 5.7 5a 15 V+ 13 MVS 4b
Totally Clips S 5.11b 6c 23 VIII- 23 E3 5c
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Type: Trad, 120 ft
FA: unknown
Page Views: 224 total · 5/month
Shared By: zoso on Sep 21, 2014
Admins: grk10vq, Mike Engle

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Description

This route is mostly an EZ hike until the top where there's maybe a couple 5.6 moves. A bit mossy, untraveled, gritty, and not very esthetic. So what's the lure? Well, when you top out, you realize you either have to walk off or donate some webbing/biners to rap off a horn. You cannot get to the top of the chains like you would for Ramp and Double Cracks. I chose the walk off as I'm cheap. It should be fairly evident that only a moron with nothing better to do would do this route just by looking at it. But, as an excuse, I was playing guide to a horde of midgets and thought this and the 2 routes to the left would work well to keep them occupied and thinking of things other than circus abuse from the carnies.

Location

Immediately right of Ramp.

Protection

Widgets and dirty carbuncles that clang together in the night.

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