Type: | Trad, 200 ft (61 m), 2 pitches |
FA: | Jim Downs, Tom Howard - 1979 |
Page Views: | 4,018 total · 31/month |
Shared By: | Tom Caldwell on Jul 9, 2010 |
Admins: | Aaron Parlier, Steve Lineberry |
Shortoff Mountain South: All routes between and including C.O and Paradigm Shift are closed.
Shortoff Mountain North: All climbing routes, cliff rim, and campsites within the red band marked on the map are closed to entry. No foot traffic or camping above or below the cliff in this section. Contact the USFS for more details: 828 652 2144.
NC Wall/Apricot Buttress/The Camel: On the NC Wall, all routes between and including Tightrope and Bumblebee Buttress are closed. Apricot Buttress and The Camel are closed.
Bynum Bluff: All routes are closed.
Shortoff Mountain North: All climbing routes, cliff rim, and campsites within the red band marked on the map are closed to entry. No foot traffic or camping above or below the cliff in this section. Contact the USFS for more details: 828 652 2144.
NC Wall/Apricot Buttress/The Camel: On the NC Wall, all routes between and including Tightrope and Bumblebee Buttress are closed. Apricot Buttress and The Camel are closed.
Bynum Bluff: All routes are closed.
Description
Start the route at a thin white tips crack on a blackish/brown slab. Slab up using slopers, crimps, and the crack. Make some technical moves through a bulge to a great stance below a small overhang. Plug gear and pull the crux at the overhang. Continue up above a block in the crack. Then make moves up and left onto a slopey ledge. Continue up and left to a left-facing corner (R, but easy). The pin protecting this traverse left as described in the NC Selected Guide no longer exists. Pull the corner to a great belay ledge and build a trad anchor.
Directly above the P1 corner is a white face with horizontals. Pull through the 9+ horizontals and get gear when you can. This section is slightly runout until you can pull onto the next large ledge, so be comfortable at the grade. Either belay on the ledge or continue up. The drag is not severe to continue as a single pitch. Several variations exist to exit the final wall. Move left on the ledge to the base of a small finger crack. This crack ends and more big juggy horizontals start. Follow these up to the base of a large roof and pull right around the roof. Belay above the roof and walk off left using a gravely trail. You reach the top after doing two easy moves over small sections of rock.
Most parties climb the P2 of Lost in Space, but it is worth finishing Star Trekkin' at least once.
Directly above the P1 corner is a white face with horizontals. Pull through the 9+ horizontals and get gear when you can. This section is slightly runout until you can pull onto the next large ledge, so be comfortable at the grade. Either belay on the ledge or continue up. The drag is not severe to continue as a single pitch. Several variations exist to exit the final wall. Move left on the ledge to the base of a small finger crack. This crack ends and more big juggy horizontals start. Follow these up to the base of a large roof and pull right around the roof. Belay above the roof and walk off left using a gravely trail. You reach the top after doing two easy moves over small sections of rock.
Most parties climb the P2 of Lost in Space, but it is worth finishing Star Trekkin' at least once.
Location
As you hike to Middle Hawksbill, you come to a clearing on a flat rock. From the flat rock walk directly to the wall and a small ledge which starts the route at the thin white finger crack. This route is a 5-10 min. walk-off, so you may want to rack a pair of shoes. On the way down, look for a faint trail that leads off to the left, this is the fastest way to the base, or continue down the main trail and re-enter the same way originally.
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