Avg: 3.7 from 3 votes
|Type:||Trad, 300 ft (91 m), 4 pitches, Grade III|
|Page Views:||1,815 total · 36/month|
|Shared By:||jeremyrobichaud on Sep 15, 2017|
|Admins:||Ladd Raine, Jonathan Steitzer, Robert Hall|
Most of these cliffs are too remote and are on private land, so access has historically been low key. It is important to be respectful of the wildlife in these wilderness climbing locations.
The Tenth Degree is the obvious, four pitch crack/corner system that runs straight up the cliff's center to it's highest point. Pitches two and three are the routes real gems. Although it is likely that no individual move on either pitch is harder than 5.9, the sustained and burly character of both pitches puts them each in the 5.10 realm. This is one of those climbs that the leader, who will be placing gear under stress, lacking solid stances, will probably find to be a grade harder than the second, who will get the luxury of humming along, enjoying the fine movements on TR.
Pitch One (5.8): Technically, the route starts right at the base, where the Wavy Wall and Main Wall meet to make a 90 degree corner. However, the first pitch is almost always wet, overgrown, and blocky. You can bypass pitch one by doing any route that gets you to the top of the Wavy Wall and then do a short traverse into pitch two. A good, moderate (but slabby and scary) option to get around pitch one is Wavelength.
If you climb the original pitch one then build a trad anchor on top of the block below the big, corner crack. If you bypass pitch one via accessing the top of the Wavy Wall, there are three, old pins at the far left corner.
Pitch Two (5.10a): Climb the blocks to access the off-width corner. You can stem, using both sides of the buttress for the first four or five moves before the left side vanishes away and the routes turns into a lay-back. Once you mantle up to a shelf above the corner take a good rest, finish up and left about 20 more feet, over a block to a nice belay shelf and a set of bolted anchors. If you bring two #3's and two #4's the lay-back corner stitches-up well. If not, be ready to jog your 4.
Pitch Three (5.10a): Continue up the obvious corner right off the belay shelf. The first bolt is a bit far off the deck but the corner will take a #2 about 10 feet up that will protect you while you access the first bolt. Clipping stances are strenuous and the right wall is lacking good feet. A #4 protects the mantle move above the pin. Look up and right, behind the small bush, as you attempt the mantle or you'll wonder how the hell getting onto the slabby shelf is possible. Once on the slabby shelf traverse left about ten feet, past two bolts, to a new set of bolted anchors.
Pitch Four (5.10c/d): Pitch Four has a couple options. The 5.10d options starts right at the anchors; climb the obvious, left trending finger crack into the blocky roof that is about 12 feet off the shelf. You can bypass this option, making life a little easier, by starting left of the anchors and climbing a dirty ramp that takes you to the top of the blocky roof and is protected by an old bolt. Either way, above the blocky roof climb on quartz and granite square cut holds until you can access a bolt below the second roof with a v-notch. Up and over the v-notch roof, and over another block, to a slab and the summit anchors.
Route can be descended in two raps with a 70m rope. Three to four raps with a 60m rope.
A WORD OF CAUTION: The top of pitch four, about 20 feet from the anchors, goes over a blocky roof with a sharp edge that could present some real, potential, rope-integrity issues for the second. I highly suggest mitigating this risk by going into this climb with a fatter rope that has a nice, hardy sheath or by having the leader extend their personal anchor system down to the edge in order to pad it for the belay. If you do not have a nice, fat, rope or the leader does not have the technical skills to extend down and protect the edge, then I highly suggest calling it quits at the top of pitch three and rappel from there.