Type: Trad, 200 ft (61 m), 2 pitches, Grade II
GPS: 37.97603, -107.65895
FA: P.D. & S.V.S. July 2021
Page Views: 509 total · 10/month
Shared By: gimpmonkey on Oct 1, 2021
Admins: Edward Medina, Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac, Tyler KC

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Description Suggest change

This a really fine moderate outing on great rock with great pro. Establish yourself at the base of the Chunder Dome by climbing the first pitch and 4th Class bit of Astro Zombies plus the short pitch up bushy gully on the left to an upper, large pine tree.

Pitch one (5.7+) is a very enjoyable, left-leaning, left-facing corner that eats up pro and ends at a two bolt anchor at the end of the corner. The crux is down low after a bolt and as you are getting into the dihedral itself.

Pitch two (5.9) exits the corner through steep, glacier polished bulges following 8 bolts up the headwall. Cams are desirable off the belay and between the 3rd and 4th bolt, and bring a long sling for the tree between bolts 7 and 8.

A two bolt rappel anchor on top of the dome gets you back down to the top of pitch one with one rope. Another rappel will get you to the anchor at the top of pitch one of Blood Bag, and a final rappel down and across corners gets you onto ledgy terrain. Scramble down and around back to your packs.

Location Suggest change

Establish yourself at the base of the Chunder Dome by climbing the first pitch and 4th Class section of Astro Zombies plus the short pitch up bushy gully on the left to upper large pine tree and belay anchor. Master Blaster is the center of three left-leaning dihedrals above (Beyond Chunderdome is the leftmost corner). Climb across slab to one bolt - this is the start of the route.

Protection Suggest change

Pitch 1 = 1 bolt, gear to 3'', and extra finger sizes. Pitch 2 = 8 bolts, one cam, and one tree.

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