Gym route setting question
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If you have experience with gym route setting,
2. What is an expected average time to set a roped climb? How much would this time differ on, say, 40 ft wall vs 60 ft wall? How different would this time be if you are setting a TR route vs lead-only? (Meaning setting on a vertical/gently-overhanging wall where the rope is already hanging, vs setting on a severely overhanging wall where you first need to get the rope up, and also need some tricks to stay close to the wall while setting.)
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1. Depends how inspired you are. If the creative process flows really well and the moves work from the get go, I’d say no more than an hour per boulder. If lots of tweaking is required and things just aren’t feeling good that day, it could take a couple hours. 2. Also depends. The biggest challenge is just the rope work and keeping yourself on the wall/in the right positions. I’d say a 50ft route maybe takes 4-7 hours to complete with care. |
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I can set two ~35 foot routes in 1.5-2 hrs start to finish if my brain works that day if that helps |
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Alex Cwrote: What do you mean “ from start to finish”? Does this include forerunning, or setup/clean-up? And I’m assuming you mean two routes on the same rope, to maximize efficiency? |
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One thing that always seems to happen is spending 3 hours setting a sick boulder and 15 minutes on a ‘whatever’ boulder when I ask peoples opinions inevitably the 3 hr boulder is ‘meh’ and the 15 minute boulder is aMaZiNg! So 15 minutes (if all the shite is there on the mats) to 3 hours. Some gyms use aerial work platforms instead of ropes to set routes, but setters have to drive them in/stash the mats etc so this doesnt always save time compared to the ‘old fashioned’ way. But I mean, at least 4+ hrs (via rope) for 1 proper route on 50-60’ walls from wagon-ing the holds to the base, leading and/or jugging, setting, forerunning, and wagoning the leftover detritus back to the back? Also difficulty can affect the time- harder routes require more precision thinking and tweaking. A lot of the time a 5.easy jughaul is just shotgunning bucket holds on and a 5.hard is more…beta sensitive. +1 to creative juices flowing, some days it just takes longer because you cant come up with anything ‘thought provoking’ or whatever. Other factors are other routes nearby/in the same line, sometimes you get hosed by the other routes and have to move something and it dominos to your other moves etc. Length doesn't seem to make a significant time difference, its the other little things that stack up. Steep routes are definitely more tiring and take longer.
Do we get to find out what the unrealistic expectation is?! |
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Lena chitawrote: Like clock started when I grab hoods and also set up a rope. And yea setting both on the the same rope. Also this isn’t including stripping as it’s often done by wall tech. |
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I want all the setters here to disclose their height and ape index. |
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Lena chitawrote: Depends on some factors you mentioned, ime:
I typically did 1 route in ~3hours, including takedown, doing everything roped up, on ~50ft. A tad less for slabby/vertical (2-2.5hrs), maybe a bit more for the most overhanging stuff (3, 3.5hrs). At some point though one kind needs a lift (or just really be willing to waste your time). I don't think I was especially fast (occasional set mostly for fun, like once a week). I was setting for fun, I thought the creative process was interesting. So wasn't particularly concerned about speed (and I was told they were OK with me setting this way, as long as each time I worked I'd finish one). I'm sure if the goal had been speed, I could have fired the same routes in say 1-2 hours. IME it doesn't really matter, time-wise, if you're setting for lead and/or TR. There are additional considerations (e.g. safe clips, especially first few draws). But it doesn't really add time. |
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Math Bertwrote: Haha - somewhat unrelated to OP. But really, this shouldn't matter. A good route setter should always set for different morphology. I guess being an average height/index guy it's easy to say. But still. |
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I'm 6'3 with a 6'7 wingspan, and I only set dynos and monster deapoints. come at me, bro! |
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Noodle Dudewrote: Ha! Yes, it’s funny how sometimes you throw the holes on the wall, and it works out perfectly, and sometimes you have this cool idea in kind, and you try to force the the sequence, tweaking, and changing, and finally get it, only to realize that it’s nowhere near as cool as you thought it would be.
The expectation was <1 hr to completely set a roped climb. 50-55 ft tall walls. Hauling buckets on ropes, nothing but a gri-gri. Not even ascender. No allowance for steepness. |
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Lena chitawrote: In those conditions, I'd say, it's probably possible, if you don't take down & optimize for speed. E.g. you vomit holds on the wall & hope it makes sense. I'd be surprised if that constantly led to quality routes. Most likely unremarkable, sometimes awkward, left-right clip ups. |
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Franck Veewrote: Yes, that was my thought, too. |



