Best crack climbs at the Gunks?
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No one put |
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Rauzer wrote:No one put Absurdland So goodAs a crack climb? |
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Oh, so now it's down to cracks that require plenty of jamming. Hunt down Romano, Diamond, or Greene and have them show you the Yosemite Crack. Mandatory jamming and finger locks for most of the way on that test piece. |
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Gravity's Rainbow. |
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Gravity's Rainbow? As far as difficulty, It's like the Acid Crack of the East. A short list of hardmen who have sent that rig on lead. |
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Tony Sartin wrote:Gravity's Rainbow? As far as difficulty, It's like the Acid Crack of the East. A short list of hardmen who have sent that rig on lead.You just have to decide: Do I place gear up high or just go for it. It swallows gear but it's strenuous to place. One of the best routes in the Gunks. |
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With a few exceptions, all Gunks crack climbs are what we used to call "Yosemite face climbing." |
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Raising the dead here but Rusty Jam is awesome and overlooked - short but super fun and very well protected |
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rgold I'm thinking primarily of hand jams and finger locks in horizontals that could be used as horizontal holds but with considerably more effort than required by jamming. A short climb that feels more like Yosemite to me than most Gunks routes is Last Frontier. The secret of many high end gunks climbers like Romano..... |
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Climb and Punishment, A few jams make it doable for me. Thanks Ajax! |
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I think anyone asking about crack climbs in the Gunks wants climbs where it is optimal actually to use crack technique. I think this limitation will take off the list many of the above climbs, like Something Interesting or Double Crack or Ants Line, that don't involve jams even though they may follow cracks. Still most of the real candidates have, I think, been mentioned, and I can add one or two: |
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In short, if someone wants to get crack experience, while the Gunks has some, there’s actually very little that requires crack technique for more than a couple of moves; it’s best to go elsewhere. |
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A few climbs not mentioned in the previous post: |
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David Kerkeslager wrote: A few climbs not mentioned in the previous post:Then why mention it if there's no crack technique involved? Keyhole 5.7 (massively sandbagged IMHO. There are two variations on the start which are also cracks)I agree with sandbagged, yet in all three starts there's really only a couple or three actual crack moves. Santa's Escape 5.7 (Deep chimney--deep enough you could do at least 3 different climbs inside it)Can't speak for the OP, but when people ask about crack climbs, they're usually not thinking of chimneys. If they are, they tend to mention "chimneys". There's also the Gill Crack start to The Brat (5.7). This start goes at V2. Again, about 3 moves. The big problem with the Gunks is while there are some climbs where a few moves yield to/require jams/crack technique, the big problem people encounter when they go to, say, Yosemite, is being able to deal with 55m of jamming for multiple pitches with few or even any face holds. That's what the Gunks doesn't really prepare for. |
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Marc801 C wrote: Then why mention it if there's no crack technique involved?It's a vertical crack. shrug I agree with sandbagged, yet in all three starts there's really only a couple or three actual crack moves.Agreed. Can't speak for the OP, but when people ask about crack climbs, they're usually not thinking of chimneys. If they are, they tend to mention "chimneys".Meh. Other posters mentioned chimneys too. Again, about 3 moves.Yep. The big problem with the Gunks is while there are some climbs where a few moves yield to/require jams/crack technique, the big problem people encounter when they go to, say, Yosemite, is being able to deal with 55m of jamming for multiple pitches with few or even any face holds. That's what the Gunks doesn't really prepare for. Agreed. This is why I've got (currently vague) plans for a trip out to Indian Creek at some point, to remedy this gap in my skills. |
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You can definitely climb more crack in a day at Lost city than the entire Trapps/Nears has to offer. In the Trapps, the direct start to Ventre de Boeuf has a short well-protected 5.10 wide crack section. You can do some jamming on Wegetables if you're so inclined, but I'd be hesitant to call it a "crack climb", and I'm sure it wouldn't live up to Marc801's standards. Space invaders also has a few moves of finger crack, as does Nosedive. In the nears, the crux of crisscross direct is a thin hands crack. |
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Kedron Silsbee wrote: You can definitely climb more crack in a day at Lost city than the entire Trapps/Nears has to offer. In the Trapps, the direct start to Ventre de Boeuf has a short well-protected 5.10 wide crack section. You can do some jamming on Wegetables if you're so inclined, but I'd be hesitant to call it a "crack climb", and I'm sure it wouldn't live up to Marc801's standards. Space invaders also has a few moves of finger crack, as does Nosedive. In the nears, the crux of crisscross direct is a thin hands crack. My standards are pretty low actually. IMO, for a route to be called a crack climb it basically needs crack climbing technique for the majority of the route, be it a pitch or 1000'. It really can't have a bunch of face holds making a non-crack rest almost anywhere possible nor is it a climb where you follow a crack, protect in the crack, but use mostly holds on either side for progress (eg: a lot of routes in Red Rock). |
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David Kerkeslager wrote:Agreed. This is why I've got (currently vague) plans for a trip out to Indian Creek at some point, to remedy this gap in my skills. I learned crack climbing on the granite of Cathedral Rock and other NH areas. I got good (an incredibly relative term) at it in Yosemite. IC is kinda strange in that the cracks are so parallel sided that the grade of a given route is much more a function of hand size than at granite areas. In IC, a route can be 11a for one person and 12b for someone else, whereas in Yosemite an 11a feels pretty much like other 11a cracks, there and elsewhere. Yes, speaking in broad generalities as I've done mid-5.11 routes there reasonably well but had a hell of a difficult time on the 10c crux of Lunatic Fringe since I suck at ring-locks. If you'r'e thinking of IC to fix your gap in crack climbing skills that the Gunks doesn't enable, you might want to consider a Yosemite or Colorado trip before heading to the Creek. Also in Yosemite you'll find a lot more good options in the 5.8 - mid 10 range than in IC, where there is little below 5.10- and tends to be pretty burly climbing. (Don't misunderstand - there's plenty of that to be found in Yosemite as well. I still recall almost hurling my lunch at the top of Moby Dick Center and Entrance Exam nearly killed me.) |
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SethG wrote: I think anyone asking about crack climbs in the Gunks wants climbs where it is optimal actually to use crack technique. I think this limitation will take off the list many of the above climbs, like Something Interesting or Double Crack or Ants Line, that don't involve jams even though they may follow cracks. Still most of the real candidates have, I think, been mentioned, and I can add one or two: Nice list. A touch of history: Joe Bridges and I did the FA of Resistance---the name was supposed to resonate with Stannard's "Persistance" (except maybe it was really "Persistent..."). There are some hand jams and a nifty knee lock on Persistence after the crux bottom section. Stannard made the first ascent of Low Exposure in preparation for our ascent of the Salathe-Steck (of course LE turned out to be harder than anything on the SS). A route that I remember having mandatory hand jams is the second pitch of No Existence, now part of a linkup called Tough Existence in the Gunks App, which grades the pitch at 9+ and says, "if you are not familiar with hand jams this pitch will feel much harder than 9+." |