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Just getting out of the crux of Cypher 2. Tryng to...
Cypher 2 packs Couch Time's fluid moves with big moves reminiscent of Genesis Effect or the Mono Route.
Begin on Couch Time. Once over the roof (use a double-draw/runner at the roof), climb past three bolts to a large and (often) dirty hueco that is shaped like a shallow V on the bottom. At the next bolt past the hueco (use a double-draw/runner), head straight up through big, fun moves on big pockets and edges until you meet up with Genesis Effect. Finish on the last few moves (read: massive jugs) of Genesis Effect.
Bolts. Long draws are helpful for reducing rope drag over the roof and from the turn the climb makes when it diverges from Couch Time. Route takes 8-10 draws (depends how many bolts are skipped).
Please do not toprope off of the fixed gear at the top, use your own draws for that. If the biners on the chains look worn or do not work properly, please replace them. It's good karma.
In the redpoint crux of Cypher 2