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Gumball Quickdraws

Ian Lauer · · Yakima, WA · Joined Jan 2014 · Points: 15
AndrewArroz wrote:

Since I assume these students are checking this thread I'd like to suggest that they revise their goal. Instead of making a draw that makes it "easier" to do something that, frankly, is already quite easy, why don't you retool and design an instructional product that helps people LEARN to clip more quickly. 

+1

Don't fix what isn't broken

Benjamin Anderson · · Provo, UT · Joined Feb 2017 · Points: 20
GregMiller wrote:

Looks like it would readily allow the rope to unclip itself in any sort of weird fall scenario (and especially if you make the mistake of back clipping).

Yeah I think it would make back clipping much more dangerous. Besides that, I don't think it has any particular problems, I just don't think it solves any either. Curious to see what sort of backing it gets from the community...

Gunkiemike · · Unknown Hometown · Joined Jul 2009 · Points: 3,492
Benjamin Anderson wrote:

Yeah I think it would make back clipping much more dangerous. Besides that, I don't think it has any particular problems, I just don't think it solves any either. Curious to see what sort of backing it gets from the community...

Call me jaded, but I think the real goal of all this is to get an A in their Design-Entrepreneur class.  No doubt the project syllabus calls for the design to be commercially viable, and these students have made adequate progress down that road IMO to declare victory.  

Andrew Rice · · Los Angeles, CA · Joined Jan 2016 · Points: 11

Call me jaded, but I think the real goal of all this is to get an A in their Design-Entrepreneur class.  No doubt the project syllabus calls for the design to be commercially viable, and these students have made adequate progress down that road IMO to declare victory.  

Well, then, I hope they decide to refund the >$5,000 they've raised on kickstarter rather than blowing it on beer money 

Andrew Williams · · Concord, NH · Joined Mar 2014 · Points: 625

People who backed it will only get charged once it gets to its goal of $10k. They have not gotten any money yet, just pledges. 

PRRose · · Boulder · Joined Feb 2006 · Points: 0
Anchor Labs · · Unknown Hometown · Joined Apr 2017 · Points: 0

Thanks for the continued feedback folks, and sorry for the hiatus. I'm not sure we're quite ready throw in the towel if we can create a viable product with some tweaks ;). We've gone back to the drawing board with the design, and want to leverage this forum as a source of quick and dirty feedback so we can iterate before we reproduce a lot of materials both digital and physical. Here's what we're working with currently to alleviate the back clipping issue:

We're looking to find the correct angle for the overhang as a way to fix this issue. My personal opinion is the elbow above is unnecessary so long as there is still an overhang similar to the Mad Rock Angler. What do you think about what's pictured above vs. something more flush? Does the additional tendency for the rope to redirect with what's pictured above outweigh potential clothing snags, etc.? Again, this design is meant to create discussion around the concept; our engineer is contracted and we want to bring something rough to him to save a few dollars.

Cheers,

Steve

Steven Lee · · El Segundo, CA · Joined Mar 2014 · Points: 385

I think you really need to look at your basic design concept before you spend too much time. Think about the main design requirement.

#1: Carabiner needs to hold load. You have shown no hand calcs to show that the nose design will provide appropriate load carrying characteristics. You need to do this first because if it doesn't meet it, you will need to redesign the gumball and the wire gate. No point in prototyping if it has no physical chance of being safe. The nose hook "looks" too shallow and the wire gate might be too bent for it to play sufficient structural role when the carabiner is loaded. Without the calculations, though, you don't know if your concept is even physically viable. What's the point of designing and building something that has the potential to not perform its primary purpose? 

This is the difference between "design" and "engineering." You need to make sure your basic function (the nose design safely holding a fall) works before you sink too much time into a concept that wouldn't have worked no matter how much you tweak it. Do your hand calcs, or find someone with expertise to do them. 

I applaud the effort to design something new, but I think you should have your priorities ironed out and step through the process (load hand calcs on the concept) before committing too many resources (buliding a prototype and testing) for something that may not work out. 

Note: testing and iterating can work it out if you have cheap/efficient manufacturing and testing. Forged part iteration is not practical. CNC machining/additive, while cheap and fast, will not get you the material properties you need to pass test. So, you are likely relegated to hand calcs & FEA before you do your prototypes. Anyway, I'm not a carabiner engineer (although I am an engineer on critical components), so take these comments as suggestions with a grain of salt.

Ryan Hamilton · · Orem · Joined Aug 2011 · Points: 5

Just in case you're not catching what polloloco ^^^ is saying above. There has been valid concern mentioned from him and a few others, that the nose/gate interface isn't large or strong enough to hold onto the gate and give the carabiner the carabiner the strength it needs. There is often enough vibration and flutter of a gate when taking a fall that if the lip on the nose isn't large enough to maintain contact with the wire gate than the strength of the carabiner is greatly reduced usually by about 2/3. i.e. most carabiners have a full strength rating of around 22-25kn, but the gate open rating is more like 7-9kn. It would take far less material to beef up the nose a bit than it would to increase the thickness of the stock to get that same strength rating. The tiny lip you currently have seems like it's not enough to give a reasonable margin of error if the carabiner flexes, or the gate flutters, even a little bit. 

Anchor Labs · · Unknown Hometown · Joined Apr 2017 · Points: 0
polloloco wrote:

I think you really need to look at your basic design concept before you spend too much time. Think about the main design requirement.

#1: Carabiner needs to hold load. You have shown no hand calcs to show that the nose design will provide appropriate load carrying characteristics. You need to do this first because if it doesn't meet it, you will need to redesign the gumball and the wire gate. No point in prototyping if it has no physical chance of being safe. The nose hook "looks" too shallow and the wire gate might be too bent for it to play sufficient structural role when the carabiner is loaded. Without the calculations, though, you don't know if your concept is even physically viable. What's the point of designing and building something that has the potential to not perform its primary purpose? 

This is the difference between "design" and "engineering." You need to make sure your basic function (the nose design safely holding a fall) works before you sink too much time into a concept that wouldn't have worked no matter how much you tweak it. Do your hand calcs, or find someone with expertise to do them. 

I applaud the effort to design something new, but I think you should have your priorities ironed out and step through the process (load hand calcs on the concept) before committing too many resources (buliding a prototype and testing) for something that may not work out. 

Note: testing and iterating can work it out if you have cheap/efficient manufacturing and testing. Forged part iteration is not practical. CNC machining/additive, while cheap and fast, will not get you the material properties you need to pass test. So, you are likely relegated to hand calcs & FEA before you do your prototypes. Anyway, I'm not a carabiner engineer (although I am an engineer on critical components), so take these comments as suggestions with a grain of salt.

Good deal, this will be a priority in our next revision, and we'll get hand calcs from our Solidworks partner. We had gotten feedback on back clipping so that's what the image posted was geared towards.

Given that we can engineer a solid hook, what are your thoughts for the structure of the top of the biner (i.e. elbow vs no elbow near the top of the frame)?

Best,

Steve

Jon Nelson · · Redmond, WA · Joined Sep 2011 · Points: 8,191
Anchor Labs wrote:

Good deal, this will be a priority in our next revision, and we'll get hand calcs from our Solidworks partner. We had gotten feedback on back clipping so that's what the image posted was geared towards.

Given that we can engineer a solid hook, what are your thoughts for the structure of the top of the biner (i.e. elbow vs no elbow near the top of the frame)?

Best,

Steve

Another possible factor that may reduce the strength is the shape of the bottom. 

In the new version you show in the pic above, the bottom of the biner is shaped a little like an oval, which means that, under load, there may be a significant lever-arm on the backbone of the biner. D-biners are stronger because they reduce this lever-arm. Yours has a D-shape at top, but not so much at bottom. 

Andrew Rice · · Los Angeles, CA · Joined Jan 2016 · Points: 11

When your carabiner turns upside down in the draw (and they do) your overhang becomes a hook. I still think you're solving a problem that doesn't exist. You might try to gauge what sales are like of the Mad Rock Angler draw to see if there's a demand for this "solution." Given I can only see 1 user review on any of the sites selling the product I'd guess that they're hardly flying off the rack. 

Matt Stroebel · · Philadelphia, PA · Joined Apr 2011 · Points: 115

To answer your question about the angle of the lip at the top, I'd go with no elbow purely for aesthetics. Additionally, I wouldn't put a sphere on the top lip for two reasons

1. I think it looks goofy, the madrock upper lip is a more streamlined design that is visually appealing. 

2. Isn't the point of the sphere for the rope to catch on it? Wouldn't having a sphere there make the rope hang up on the top of the biner more? I'm sure eventually the biner would rotate under the load of the rope and the rope would fall off, but why design it that way?

One last thought: I may be wrong but as long as the lip overhangs the gumball I think it will mitigate the chance of unclipping. I'd be more concerned with the length of the top lip than the angle. I'd imagine that depending on how the biner hangs in the dogbone will determine how long the lip needs to be. I'd test that with rapid protoypes.

ebmudder · · Bronx, NY · Joined Jul 2011 · Points: 55

The real problem with this design, IMHO, is that its likelihood of catastrophic failure (unclipping during a fall) can't be replicated in a lab, and can only be evaluated in real use. There are an infinite number of scenarios where "standard" wiregate  carabiners can fail, and none of them occur in the lab, or the carabiners would never get to market. Your design increases the likelihood of the 'biner unclipping, trading safety for convenience...no one would willingly put themselves at risk this way, even in the gym. It's like building a car with three wheels, and warning drivers not to take a turn too fast or it might tip over. Except with this design, you can't even warn climbers under what scenarios it might make unclipping more likely, and there's nothing a climber could do to mitigate the risk, short of adding a second 'biner with the gate opposed (there's a reason people still use locking carabiners).

Another issue that hasn't been brought up yet is the likelihood of the knob catching on some irregularity on the rock from simple rope drag through the 'biner, which could lever the gate open and let the rope slip out. There's a reason 'biners have evolved to be as streamlined as possible, and why wire gates are not the only 'biner design. Every design has tradeoffs that must be balanced against the ultimate criterion, which is the safety of the climber. Your design increases risk of accidental unclipping without demonstrably improving safety in any other way.

Even the idea of making this a "training device" is a weak proposition, since the "trainee" must transition to a real carabiner and "relearn" how to clip a different device. 

The real problem is that carabiners are a safety device first and a convenience second. If you emphasize convenience over safety, you're increasing the risk. This is one of the few markets where that's an unacceptable tradeoff in the real world.

Anchor Labs · · Unknown Hometown · Joined Apr 2017 · Points: 0
Kyle Tarry wrote:

This model has already received changes to the frame and nose / hook, and we're getting similar tests for gate strength ASAP.

Please keep in mind our interaction on this forum is to get feedback so we can rapidly iterate and address specific concerns (for example, polloloco brought up the nose and hook). This means we won't be conducting full blown load testing on every iteration, we want to run concepts by everyone so we have a feasible design we can go forge and test as you say. Finally, you don't have to take our word for the strength analysis; we're working with an experienced carabiner manufacturer and CE certification agency for our final run.

David Tysinger · · Winston-Salem, NC · Joined Oct 2007 · Points: 0

Just gonna leave this right here, for anyone actually thinking about buying an easy to clip/snag QuickDraw. https://www.mountainproject.com/forum/topic/106879587/accident-left-gear-on-break-on-through-eldo-on-94

Andrew Rice · · Los Angeles, CA · Joined Jan 2016 · Points: 11
Anchor Labs wrote:

I predict you go through dozens of iterations to arrive at something that looks pretty much like this...

http://cdn.outdoorgearlab.com/photos/11/89/240417_273_XL.jpg

Ken Noyce · · Layton, UT · Joined Aug 2010 · Points: 2,648
Anchor Labs wrote:

From my point of view, there was a reason that carabiner manufacturers stopped making biners with a hooked nose 20 years ago (see the dmm example up thread)  Clipping really isn't a hard skill to develop, and the additional risk of unclipping just isn't worth it.  This truely is an answer in search of a problem.  Below are a few issues I can see:

1. The upperarm sticking out could actually cause the biner to become unclipped more easily.  If you are climbing above the biner, I could easily see the rope getting caught behind the upper ball causing a back-clipped type of scenario even on a biner that isn't back clipped.  

2. Price, why would anyone pay more for this biner than the ultra high end biners that retail for ~$10 each.  This biner is going to be much heavier than any other aluminum biner on the market which is a major downside, without really having any upside since it's trying to fix a non-problem.  If you can't clip well, spend an hour practicing and you will be great at it.

3. What you have said about the FEA is also a bit concerning.  Unless solidworks has changed a lot in the past few years since I've used it, it has very poor FEA capabilities.  The picture above doesn't really tell us anything since it doesn't include any of the loads or constraints placed on the model, but people do like the pretty pictures that you can get out of FEA software.  In General, most FEA results are wrong, and most people like to blindly trust them without understanding any of the limitations of an FEA.

Personally, I think that innovation is an awesome thing, and I think it's great that you are trying to think outside of the box, but I also think that in this case you need to really look at the feedback in this thread and to realize that this particular idea just isn't a good one.   

Medic741 · · Des Moines, IA (WTF) · Joined Apr 2012 · Points: 265

Cause the Spirit 2015s are so... so... hard to clip.  Cut your losses and stop wasting your time on this

Guideline #1: Don't be a jerk.

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