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By Marta Reece
From: Las Cruces, NM
Jan 1, 2016
Going for the top out of King Me, as was done in days of old according to Karl Kiser, makes even more sense now as it makes the pitches much better balanced in terms of grades. When the description of Punch in the Nose was first posted on Mountain Project, the route was rated 5.6 and provided an easy way to the top of Checkerboard. But then a hold came off and the crux became two grades harder. Suddenly having two pitches of 5.5 above it didn't make all that much sense. To top it off, the last pitch ended up incorporated into Pawn's Promotion.
So here is the spicy version of Punch in the Nose:
Do Pitch 0, or not, up to you.
Make Pitch 1 more fun by staying on the slab to the left.
Fight your way through the perpetually increasing difficulty of Pitch 2.
Pitch 3 is easy stuff, so do it in whatever way you feel like it, as long as it ends on King Me.
Continues up King Me - the slab, into the alcove, and a top-out of your choice (the last can be done as a separate pitch).
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