Monoceros
5.12- YDS 7a+ French 25 Ewbanks VIII+ UIAA 25 ZA E5 6a British
Avg: 3 from 1 vote
Type: | Trad, 500 ft (152 m), 4 pitches |
FA: | JM Blais, Olivier Ouellette, 2017 |
Page Views: | 606 total · 18/month |
Shared By: | Spencer Gerald on Aug 5, 2021 |
Admins: | Mark Roberts, Mauricio Herrera Cuadra, Kate Lynn, Braden Batsford |
The closures posted on this Mountain Project page are the latest according to the date mentioned above.
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TRAIL TO THE PROW AND ECHELON WALL VIA THE SHERIFF'S BADGE CLOSURE
Due to a rockfall event on April 17, 2023, the approach/access trail to the Prow and Echelon wall via the Sheriff’s Badge have been impacted. Please stay out of this area until the full extent of this event has been determined.
Posted April 17, 2023
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Due to multiple significant rockfalls in the North Wall, Slhanay, Grand Wall, and Western Dihedrals climbing areas of Stawamus Chief, a large number of climbing routes and bouldering areas are currently closed until further notice. Efforts are underway to assess and remove hazards in the hopes of opening some of these areas soon.
NORTH WALL CLOSURE
The following routes in this area remain closed until further notice due to a large rock fall event. All routes between Lunar Tide and Polaris on the upper Zodiac Wall, as well as all routes between Parallel Universe and Polaris on the Lower Zodiac Wall. The Climb known as Angel’s Crest is open, please be cautions on the approach and avoid the debris field to the left.
Climbing Route Closure Map: nrs.objectstore.gov.bc.ca/k…
GRAND WALL BOULDERS CLOSURE
Due to hazards created by significant rockfall events the following bouldering areas(and associated trails) remain closed until further notice. Lipsmack: Black Sabbath & Halfway Around the world, Octogon: Kemoslabby and Viper: Old and Serious, Beachcomber & Towlie.
Boudlering Closure Map: nrs.objectstore.gov.bc.ca/k…
WESTERN DIHEDRALS CLOSURE
Due to hazards created by significant rockfall events the following climbing routes between Teenage wasteland and Deadend Dihedral remain closed until further notice. Including: The Black Dyke, The Gauntlet, The Façade, Sticky Fingers, Sunset Strip, Millenium Falcon, Rutabaga, Turnip Arrowroot, and Europa.
Climbing Route Closure Map: nrs.objectstore.gov.bc.ca/k…
Updated June 30, 2023
VAN CAMPING / WILD CAMPING
Within District Boundaries
The District of Squamish PROHIBITS camping within the municipal boundary. This includes sleeping in a vehicle anywhere within District boundaries. A bylaw gives the District the power to issue tickets for contraventions.
Camping on urban / residential streets is prohibited under pre-existing bylaws.
The “hot spots” that have been of most concern are below.
· The whole of the Mamquam Forest Service Road under the North Walls of the Chief between the junction with the 99 and junction with the Stawamus/Indian Arm Forest Service Road (as a salmon run and sensitive riparian area, camping close to the Stawamus River is especially inappropriate)
· The Powerhouse Springs Road including the parking area for the Fern Hill cliff
· The dirt road to the kitesurfing “Spit.”
Outside of District Boundaries
If you explore forest roads in crown land outside the municipal boundaries, it may be possible to find discreet roadside sites suitable for tents or van camping. However, the provincial authorities do have some restrictions ;
· Stays are limited to 14 days.
· Campers should follow Leave No Trace principles. HUMAN WASTE is a major issue.
· Strictly observe any current fire bans.
DESIGNATED CAMPGROUNDS
Please see the District of Squamish website for a comprehensive list of designated campgrounds.
Recommended affordable camping:
- At the Chief: Stawamus Chief Provincial Park Campground BC parks site, spots start at $10.00 CAD/person. No reservations.
- 7 minutes north: Mamquam River Campground A non-profit site, spots start at $15.00cad/night for a drive-in site. Reservations recommended, not required.
- 20 minutes north: Chek Canyon Recreation Site A public site; no fees, no reservations and world class sport-climbing. No running water. The road is steep and rough but 4x4 not required
Description
Challenging climbing on bolts in an AMAZING position on a part of the Chief that sees little traffic? Sign me up. While all of the hardest climbing is bolted, this is not a sport climb. There are some decent runouts and heads-up moments throughout.
P1. Climb the first pitch of New Life. 50m, 5.10b
P2. Walk right to the end of the ledge until you can traverse right and move around a corner (crux, exposed!). Once around the corner, keep traversing on poor crimps, good underclings, and smeary feet until you can stem across the cavernous chimney and reach the belay station on the other side. The end of this pitch is pretty gripping to follow; the first ascensionists recommend clipping the first bolt of P3 to protect the second. 5.11d, about 15m.
P3. What you came for. Move up and right from the belay around the corner to the face (an alpine on the first bolt will help reduce rope drag. Then get ready for what feels like an eternity of techy, sustained climbing that weaves between the face and the arete. The first crux comes about halfway up, when the angle of the face kicks back to slightly overhanging. This is followed by an easier section (5.10a-ish) of crack and face climbing which is protected with gear (you could also set up a gear belay here). The second (in my opinion, much harder) crux comes immediately after this section. BETA WARNING: it involves slapping between a lefthand vertical rail and a righthand arete until you can get a high foot and pull a delicate rockover move to clip the next bolt. After the second crux, a couple more bolts bring you to the huge belay ledge. Look up and left for the anchor. 50m, 5.12- (the first ascensionists claim 12a, but that's a bit of a sandbag)
P4. The final pich follows Nanook's rappel route. Although there are some beautiful cracks and cool movement, as of writing, this pitch was dirty and overgrown, and very out-of-character with the quality of the rest of the route. If you arrive here and this is still the case, then rapping is reccommended. If you choose to continue, then head up a crack choked with sketchy, horrible treestumps until you can get in a fist sized cam. A few grunty moves past a wide section get you to some hand jams, then an alcove where you can chill out. Move up right from this along a cool, detached flake, which brings you to a horizontal, leftward finger traverse (save that black totem for this). From here, climb a tight hands to fist crack (0.75 to #1 camalots) for about 8m. Clip the anchor which is hanging in space, then mantle the ledge to the actual belay station. 5.10c, about 35m.
Notes:
- Apparently the rappels are real rope stretchers with a 70m. Tie knots.
- The average bolt spacing is 3-4m on pitch 3. They get closer together for the first crux, and you can pull on draws to bypass some of the difficulties. For the second crux, this isn't really possible, you have to actually climb the thing.
- If you bring a pack, bring a tagline to save the second on the hard pitches. The hauling is straightforward everywhere except P2; here, you can haul the pack around the corner by tying the pack off on a bight mid-rope, and having the leader haul it up while the second pays out rope.
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