Sit start Slots
to the ear. From here, match, and start the journey all the way right side of the boulder. Slots, undercling, crimps, cross through, techy foot beta - it has a little of everything. If you want to add a heart-breaking but exciting ending, don't escape right to the arete and instead jump from decent crimps to a distant edge. Escaping is probably the more natural line, as it's obviously within reach while setting up for the jump. There are two exits, one slightly harder than the other, probably not a difference worthy of a grade.