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Routes in High Bluffs

101 Slab S 5.5 4b 13 IV+ 11 MS 4a
Ahab's Slab S 5.8 5b 16 VI- 15 HVS 4c
Captain Albert Alexander S 5.8 5b 16 VI- 15 HVS 4c
Captain Longbeard S 5.8+ 5b 16 VI- 15 HVS 4c
Captain Weirdbeard S 5.8+ 5b 16 VI- 15 HVS 4c
Captain Weirdbeard Original Start T 5.10 6b 20 VII- 19 E2 5b
Cave Dweller S 5.10b 6a+ 19 VII- 19 E2 5b
Cthulhu's Reawakening TR 5.10c/d 6b+ 21 VII+ 21 E3 5b
Gardyloo S 5.4 4a 12 IV 10 VD 3c PG13
Guilty Pleasure S 5.11 6c+ 23 VIII- 23 E4 5c
Hole in the Hull TR 5.8 5b 16 VI- 15 HVS 4c
Land Ho! S 5.8 5b 16 VI- 15 HVS 4c
Magellan's Voyage S 5.10b 6a+ 19 VII- 19 E2 5b
Magellan's Voyage (old traverse finish) S 5.10a 6a 18 VI+ 18 E1 5a
Man Overboard TR 5.7 5a 15 V+ 13 MVS 4b
Me First Eyepatch S,TR 5.9 5c 17 VI 17 HVS 5a
No Man's Land S 5.8 5b 16 VI- 15 HVS 4c
Rated Arrrgh! T 5.10a 6a 18 VI+ 18 E1 5a R
Sailor Jerry's S,TR 5.10b 6a+ 19 VII- 19 E2 5b
Type: Trad, 100 ft
FA: unknown
Page Views: 43 total, 2/month
Shared By: Evan Wisheropp on May 13, 2016
Admins: Rick Shull, Lurker, M. Morley, Adam Stackhouse, Salamanizer suchoski, Justin Johnsen, Vicki Schwantes

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Description

The original start to Captain Weirdbeard requires the luckiest of conditions when the sand is high and the tide is low. Gear is funky. Crux is immediately off the sand, easing the higher you go.

Location

First route down on the beach.

Protection

Nuts of all sizes, and cams to 2"

Photos

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