Mountain Project Logo

Routes in Main Cliff

Blockhead T 5.10+ 6b+ 21 VII+ 20 E3 5b
Captain Obvious T 5.10 6b 20 VII- 19 E2 5b
Capulin Classic T 5.11+ 7a 24 VIII 24 E4 6a
Circumlocution T 5.11- 6c 22 VIII+ 22 E3 5c
Crap T 5.10 6b 20 VII- 19 E2 5b
Dark Crystal T 5.9+ 5c 17 VI 17 E1 5a
Easy, Vicar! T 5.10- 6a 18 VI+ 18 E1 5a
Endgame T 5.11+ 7a 24 VIII 24 E4 6a
Fergus T 5.11 6c+ 23 VIII- 23 E4 5c
Fists of Fury T 5.10 6b 20 VII- 19 E2 5b
Free Pussy Riot T 5.11 6c+ 23 VIII- 23 E4 5c
Frisky Widow T 5.11 6c+ 23 VIII- 23 E4 5c
Garden Party T 5.9 5c 17 VI 17 HVS 5a
Gauntlet T 5.11+ 7a 24 VIII 24 E4 6a
Hallucinogen Roof T 5.11- 6c 22 VIII+ 22 E3 5c
Hellbender T 5.11 6c+ 23 VIII- 23 E4 5c
History Lesson T 5.11+ 7a 24 VIII 24 E4 6a
Holloween T 5.10 6b 20 VII- 19 E2 5b
Hollowlean T 5.9 5c 17 VI 17 HVS 5a
Killa Beez T 5.11 6c+ 23 VIII- 23 E4 5c
Less Than Zero T 5.12- 7a+ 25 VIII+ 25 E5 6a
Lightning Road T 5.12- 7a+ 25 VIII+ 25 E5 6a
Loctite T 5.11+ 7a 24 VIII 24 E4 6a
Monkey Business T 5.11 6c+ 23 VIII- 23 E4 5c
Monkey Spank T 5.10+ 6b+ 21 VII+ 20 E3 5b
Monster T 5.11 6c+ 23 VIII- 23 E4 5c
Nuclear Winter T 5.10- 6a 18 VI+ 18 E1 5a
Orb Weaver T 5.10 6b 20 VII- 19 E2 5b
Perk Up T 5.10+ 6b+ 21 VII+ 20 E3 5b
Perk-ocet T 5.11+ 7a 24 VIII 24 E4 6a
Perkolater T 5.11 6c+ 23 VIII- 23 E4 5c
Physical T 5.10+ 6b+ 21 VII+ 20 E3 5b
Pinch Point T 5.11 6c+ 23 VIII- 23 E4 5c
Pinky Mice T 5.11 6c+ 23 VIII- 23 E4 5c
Pintrest T 5.11- 6c 22 VIII+ 22 E3 5c
Ponderosa T 5.10- 6a 18 VI+ 18 E1 5a
Pretty Fly for a White Guy T 5.12 7b+ 27 VIII+ 26 E6 6b
Restless T 5.12 7b+ 27 VIII+ 26 E6 6b
Rue Morgue Avenue T 5.11 6c+ 23 VIII- 23 E4 5c
Rufie T 5.11 6c+ 23 VIII- 23 E4 5c
Silver City T 5.11- 6c 22 VIII+ 22 E3 5c
Simian Sunshine T 5.10a 6a 18 VI+ 18 E1 5a
Slotterhouse T 5.10 6b 20 VII- 19 E2 5b
Squoze T 5.11- 6c 22 VIII+ 22 E3 5c
Stairway to Heaven T 5.11+ 7a 24 VIII 24 E4 6a
Sticky Fingers T 5.11+ 7a 24 VIII 24 E4 6a
Taqueria T 5.10 6b 20 VII- 19 E2 5b
Tree Hugger T 5.9 5c 17 VI 17 HVS 5a
Unfinished T 5.10 6b 20 VII- 19 E2 5b
Unnamed T 5.11 6c+ 23 VIII- 23 E4 5c
Unnamed 2 T 5.10+ 6b+ 21 VII+ 20 E3 5b
Unnamed 3 T 5.10- 6a 18 VI+ 18 E1 5a
Urban Fantasy T 5.10+ 6b+ 21 VII+ 20 E3 5b
White Dihedral C1+
Whole Lota Rosie T 5.10+ 6b+ 21 VII+ 20 E3 5b
Widdershins T 5.10+ 6b+ 21 VII+ 20 E3 5b
Widowmaker T 5.12- 7a+ 25 VIII+ 25 E5 6a
Witchcraft and Widgetry T 5.13- 7c+ 29 IX+ 29 E7 6c PG13
Type: Trad, 220 ft
FA: Josh Smith
Page Views: 155 total · 6/month
Shared By: Josh Smith on Nov 24, 2015
Admins: Aaron Hobson, Jason Halladay, Anthony Stout, LeeAB Brinckerhoff, Marta Reece, Drew Chojnowski

You & This Route


1 Opinions

Your To-Do List:

Add To-Do

Your Star Rating:


     Clear Rating

Your Difficulty Rating:


-none- Change

Your Ticks:

Add New Tick
    -none-

Description

Lightning Road follows the obvious splitter on the right hand face of the Hellbender dihedral. The crack appears to terminate partway up the west face of the dihedral, but in fact it keeps going to a ledge. Important! The route is 215 feet to the ground. If you have a 60M rope, scramble to the large ledge up about 15 feet and belay from there (4th class).

From the ledge, you can climb the left Hellbender start (10+ fingers) or the right start, which is a 5.7 handcrack. Both go to the base of the lightning bolt crack. Follow the crack through a small roof and past a pin to where it terminates on a ledge. This section is the crux and involves steep fingers, then some delicate arete pinching/climbing while placing gear and clipping the pin on the left. Step right, clip another pin, then climb up past another pin and a small roof to a thin hands crack to the top of the cliff. This route is every bit as good as Hellbender but a number grade hard at least (may feel a tad harder than 12- and a bit more adventuresome than some of the other 12s at Capulin).

Location

Same start as for Hellbender. It is exactly 200 feet from the big ledge 15 feet up to the top--be careful! The route is the first one up canyon from the Red Tail Tower alcove. See beta photo.

Protection

(2) each #0.2 and 0.3, (3 to 5) each 0.4 - #1, (1) #2 for the top, set of nuts, heavy on the small to medium nuts. Many runners to control drag (critical). The pins are very good long Lost Arrows.

Photos

0 Comments