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Routes in 6. The Tower Wall

Any Which Way But Down/Ex-traction T,TR 5.8 5b 16 VI- 15 HVS 4c PG13
Arrowhead TR 5.10a 6a 18 VI+ 18 E1 5a
Back to the Gym T,TR 5.6 4c 14 V 12 S 4b
Back to the Wall T,TR 5.8 5b 16 VI- 15 HVS 4c PG13
Crefeld Crank TR 5.11a 6c 22 VII+ 22 E3 5c
Dead Tree Dihedral T,TR 5.7 5a 15 V+ 13 MVS 4b
Ex-traction Slab TR 5.7+ 5a 15 V+ 13 MVS 4b
In & Out T,TR 5.4 4a 12 IV 10 VD 3c
Johnson Route T,TR 5.7+ 5a 15 V+ 13 MVS 4b
Manticore Dihedral T,TR 5.8- 5b 16 VI- 14 VS 4c
Manticore Face TR 5.9 5c 17 VI 17 HVS 5a
Manticore Upper Arete T,TR 5.3 3+ 10 III 9 VD 3a
No Rest for the Wicked T,TR 5.9+ 5c 17 VI 17 E1 5a
Ogre Arete T,TR 5.9 5c 17 VI 17 HVS 5a
Rachel's Crack T,TR 5.8- 5b 16 VI- 14 VS 4c
Red Knob, The T,TR 5.7+ 5a 15 V+ 13 MVS 4b
Rock Romancer TR 5.11b 6c 23 VIII- 23 E3 5c
Rossinator, The TR 5.11a 6c 22 VII+ 22 E3 5c
Tower Wall Direct T,TR 5.9+ 5c 17 VI 17 E1 5a PG13
Unrest of the Witches TR 5.10d 6b+ 21 VII+ 21 E3 5b
Order Wrong? Sort Routes
Type: TR, 80 ft
FA: TR Ken Roberts + Mike Burk 2015
Page Views: 430 total · 9/month
Shared By: kenr on Sep 19, 2014
Admins: SMarsh

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Description

Variety of interesting thoughtful moves. Flaw is that the two crux moves are significantly harder than the rest.

Start just right of the No Rest for the Wicked wide crack on the right side of the Shark's tooth flake. Up a short ways (not using any part of the the "No Rest Wicked" crack), then a bit farther right from the crack. After the two crux moves, continue roughly straight up. To keep the difficulty from dropping so much lower, perhaps go on left side of first rounded nose, then about three-quarters of the way to the top overhang, climb directly up the second rounded nose or its right side - (Variation interesting + less difficult: Step six feet right to a pair of cracks, the Original FA version of TWD ).

Finish to the right of the obvious notch at the top of the "No Rest Wicked" route through vertical fins+cracks - (Variation much easier: Finish on right-facing corner under big dark roof at right end of those vertical fins/cracks).
Above that is gentler sloping rock.

Height+Reach: First crux move is likely much harder for climbers much shorter than 5ft7inch with normal reach. Variation: this move could be bypassed by starting up the "No Rest Wicked" wide crack then traversing Right to under the second crux move.
Higher on the route, going directly up the rounded nose is perhaps similarly height-dependent. Could use the interesting variation to avoid it.

warning: The rock on and around this route has not been climbed much yet, and much of the rock is still breakable and loose -- so the belayer and other people should stand far away from underneath the climber.

. . . (Lots of vegetation on this rock as of 2014. Be prepared when climbing to navigate around protruding trees and branches, and dealing with holds slippery with grass, lichen, moss, dirt).

Location

Find the detached flake ("Shark's Tooth") about 15 feet high which is about 20-30 feet left of Rachel's Crack. Start on the face just right of the Shark's Tooth.
Overall this route is parallel to No Rest for the Wicked but five to ten feet to its right, and parallel to TWD but ten feet to its left.
See on Overview of routes Photo.

Protection

Top-Rope: Setting up top anchor for belaying from the bottom is simplest and quickest with static line at least 100 feet and some class 4 down-climbing to reach the top of the steeper climbing sections. Might be other ways with different equipment and techniques. Or could belay from the top.

Reaching the top of the cliff: One simple (but not short) way is to hike left (WNW) past the base of sectors Three Bears and Daves Wall to the intersection of the Tower Wall tier trail with The Good Book access trail. Turn Right and follow The Good Book trail up a steep slope, then after it gets gentle, find a way off it right and upward toward the mini-summit view at the top of the Tower Wall cliff.

Lead? - No reliable protection for trad leading of the crux sections).

Photos

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