Freedom or Death
Avg: 3.9 from 7 votes
Routes in Liberty Bell
|A Slave To Liberty T 5.13- 7c+ 29 IX+ 29 E7 6c|
|Beckey Route (SW Face) T 5.6 4c 14 V 12 S 4b|
|Freedom Rider T 5.10d 6b+ 21 VII+ 21 E3 5b R|
|Freedom or Death T 5.12a 7a+ 25 VIII+ 25 E5 6a|
|Girl Next Door, The T 5.9 5c 17 VI 17 HVS 5a|
|Liberty Crack T 5.11- 6c 22 VIII+ 22 E3 5c C2|
|Liberty Crack Free T 5.13b 8a 29 IX+ 30 E7 6c|
|Liberty and Injustice for All T 5.12- 7a+ 25 VIII+ 25 E5 6a PG13|
|Live Free or Die!™ T V5+ 6C+|
|NW Face T 5.9 5c 17 VI 17 HVS 5a|
|NW Face Var. (Remsberg Variation) T 5.10d 6b+ 21 VII+ 21 E3 5b|
|Overexposure T 5.8 5b 16 VI- 15 HVS 4c|
|Rapple Grapple T 5.8 5b 16 VI- 15 HVS 4c|
|Serpentine Crack T 5.11 6c+ 23 VIII- 23 E4 5c|
|Thin Red Line (Free Version) T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Type:||Trad, Alpine, 4 pitches, Grade III|
|Page Views:||1,967 total, 51/month|
|Shared By:||kerwinl on Sep 11, 2014|
|Admins:||Scott Coldiron, Nate Ball, Jon Nelson, Micah Klesick|
DescriptionA 4 pitch route that rejoins liberty crack just above the P2 anchor. Identify the start as small leftward trending ramp leading to a face, bolts should be visible above.
Pitches break down to.
P1. 5.10b/c, Climb up through face and crack system to bolts on a slab. Requires 4-5 pieces of gear before the first bolt. Dont go to far left at the beginning, trend more or less straight up.
P2 5.11c, step left from the anchor and follow bolts upward trending slightly right, a finger size piece or two could be placed, but is not necessary.
P3 5.12a, follow bolts up and left, sustained climbing, hard to aid. bring a .5, .75, and #1 camalot.
P4 5.10c, awkward rough traverse to the left, with some spicy moves to get into liberty crack, you will rejoin just above the P2 anchor. The remaining crack to the P3 anchor is rated 11+ R, but felt PG13 to me. Offset nuts, and finger size pieces will protect this piece well.
It is also possible to link Pitch 3 into the adjacent Thin Red Line P4. To do this step right and gain Juggy flake on right side of slab before clipping the final bolt on Freedom or Death. Use runners well to avoid rope drag.