Avg: 4 from 4 votes
Routes in Incredible Hulk
|Airstream T 5.13a/b 8a 29 IX+ 29 E7 6c|
|Astrohulk T 5.11 6c+ 23 VIII- 23 E4 5c|
|Beeline T 5.10- 6a 18 VI+ 18 E1 5a|
|Blowhard T 5.12+ 7c 28 IX 27 E6 6b|
|Escape from Poland T 5.10+ 6b+ 21 VII+ 20 E3 5b|
|Eye of the Storm T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Lenticular Gyrations T 5.12c 7b+ 27 IX- 27 E6 6b|
|Lost in the Sun T 5.12a 7a+ 25 VIII+ 25 E5 6a|
|Polish Route, The T 5.10+ 6b+ 21 VII+ 20 E3 5b|
|Positive Vibrations T 5.11a 6c 22 VII+ 22 E3 5c|
|Red Dihedral (aka "Yggdrasil") T 5.10 6b 20 VII- 19 E2 5b|
|Solar Burn T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Solar Flare T 5.12+ 7c 28 IX 27 E6 6b|
|Sunspot Dihedral T 5.11b 6c 23 VIII- 23 E3 5c|
|Tradewinds T 5.11d 7a 24 VIII 25 E5 6a|
|Venturi Effect, The T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Wind Shear T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Type:||Trad, Alpine, 600 ft, 5 pitches, Grade III|
|FA:||Dave Nettle & Peter Croft - July 2008|
|Page Views:||2,376 total, 45/month|
|Shared By:||Luke Stefurak on Aug 19, 2013|
|Admins:||Chris Owen, M. Morley, Adam Stackhouse, Salamanizer suchoski, Justin Johnsen, Vicki Schwantes|
DescriptionSolar Burn, aka Sun Burn, is a right start to Solar Flare that climbs exciting splitters before traversing left into that route. Start by climbing the first two pitches of Airstream, as described below.
P1 - 5.10b - 190 feet
Start up the crack system just to the right of the P1 corner on the Polish route. This is also the start for Airstream. Climb up forty feet and then traverse right at a bush. Keep going right until you find thin cracks that lead up to a nice stance where you can build a gear belay. Belay takes small cams and nuts.
P2 - 5.11a/b - 90 feet
Climb straight up being careful of some loose rock. About 15 feet up there is an obvious rock scar and the large block to the left seems unstable. Climb over a small roof to a corner on the right. Clip a fixed pin and layback up the corner, stimulating! Keep on the gas and eventually you can get in some more gear and holds become more prevalent.
When the difficulty decreases head right to a belay on the arete at a good stance with two bolts. It is possible to access this belay by climbing the first 2.5 pitches of Positive Vibrations and traversing to the left at 5.10.
P3 - 5.12 - 140 feet
From the belay traverse left and up to a pair of very thin finger cracks. Work up the cracks with difficulty until you reach an overlap and the cracks start to pinch out. This section is only about 20-30 feet but packs a punch. Make a hard move left to gain a shallow corner. Follow this up as it becomes a flake and leads to a splitter further out left.
Follow the splitter up the face at 5.10 until you reach a good stance where you can build a gear belay. Anchor takes .75"-2.5" Gear
P4 - 5.10 R - 100 feet
From the belay continue up the crack until you can reach a large feature that runs across the face. It is possible to climb high and place a piece but the rock quality is horrible. Make a unprotected traverse 25 feet to the left on good holds. Follow a finger crack, with good gear, for 50+ feet until you reach a two bolt belay at a stance to the right.
P5 - 5.11c/d - 100 feet
Climb the corner above the belay until it pinches out at a small roof. Work up with difficulty until you can clip the first of 3 bolts. Traverse left across the face past well placed bolts. The climbing is subtle, cryptic and very high quality! Once you make it to the arete the climbing eases and you keep traversing past two more bolts to a two bolt belay on a pillar out left.
P6 - 5.12c - 60 feet - Described as P7 on Solar Flare
It is possible to link P5 and P6 but you will be out of view of your belayer for the crux and the rope drag around the arete is not ideal.
Continue up per Solar Flare. It is possible to bail from the anchor at the end of P5 but the anchor is not currently equipped for rappelling.