Avg: 3 from 1 vote
|Type:||Trad, Aid, 900 ft, 5 pitches, Grade III|
|FA:||NM and Ben Coyle|
|Page Views:||684 total · 9/month|
|Shared By:||Ben Coyle on Jul 24, 2013|
|Admins:||Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac|
P2 - continue up into chimney system for another 100 feet to another ledge at the base of a loose, bombay chimney and belay off large boulders (5.8).
P3 - plug a low cam into the chimney, and cut left up the face making awkward moves on marginal gear until you reach a small ledge at the base of a killer hand crack. Jam the crack, and then stem/chimney past a small roof with some large, loose flakes lodged inside it. Another 30 or so feet leads you to the base of an obvious finger crack above a large block (5.10, 200 feet).
P4 - climb the crux finger crack, and then ascend mostly low 5th class terrain to the base of a short dihedral and belay off trees (5.10 A0, 200 feet; this probably goes free at 10+, but the FA party had to use a shoulder boost/bail to avoid a potentially scary deck).
P5 - climb the dihedral and two or three more "tower" features, trending right basically until the rope runs out and belay off blocks (5.8, 200 feet).
At this point, we untied and scrambled up and right to the top of the Nuggernaut raps.