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Routes in The Illmob Boulder

Crank V3 6A
Hitman V4 6B
Illmob V1 5
Mob Boss V7 7A+
Mob Corner V0- 4-
Reward V2- 5+
Ripper, The V3 6A
Rising Tide V2 5+
Scarface V1 5
Tragedy of Dusk V3-4 6A+
Trigger Happy V5 6C
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Type: Boulder
FA: unknown
Page Views: 574 total · 8/month
Shared By: matthewWallace on Nov 17, 2012
Admins: BDalhaus, Jay Knower, M Sprague, lee hansche, Jeffrey LeCours, Jonathan Steitzer, Robert Hall

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Sit start on slopers and move up and right following slopers and a good sidepull on the face. Once on the slopers with your left and sidepull with your right, get your feet situated and make a hard (crux) move with your right hand to a small crimp on the arete. Once you hit the crimp bring left hand up to another small crimp and work your way to the jug up and right using a couple other small crimps.


The slopey arete to the left of Hitman and right of Mob Boss.


Pad and spotter.


This problem is surprisingly fun. I don't know why I'm surprised, all the problems on this boulder are fun. Probably closer to V4 by Pway standards. Nov 18, 2012
Sandwich, NH
matthewWallace   Sandwich, NH
Yeah I wasn't sure of the grade. Just went based on what a few people have said. We will see if we can get a consensus on here... I do feel it is harder than Hitman V4 that's just to the right though.

But I agree a real fun route and worth doing whatever the grade is :) Nov 18, 2012
Jake Perry
Concord, NH
Jake Perry   Concord, NH
I did this problem today, and I ended up sending it in a way that topped out really early, left hand on the first good sloper and right hand on the sloper that Matt has his left hand on in the picture. From there I went left up to a really bad crimp then bumped it back to a better crimp and did a weird mantle.

Going right hand way up to the crimp on the arete would have been basically a deadpoint dyno for me. Still felt around V5, though it looks like a better line than it climbs. Jun 21, 2016

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