Mountain Project Logo

Routes in g. V3 - Middle Earth

Absurdland T 5.8 5b 16 VI- 15 HVS 4c
Alley Oop T 5.7 5a 15 V+ 13 MVS 4b
Badfinger T 5.9+ 5c 17 VI 17 E1 5a PG13
Balrog T 5.10b 6a+ 19 VII- 19 E2 5b
Beyond the Fringe T 5.9 5c 17 VI 17 HVS 5a X
Blunderbus T,TR 5.9+ 5c 17 VI 17 E1 5a R
Bombs Away Dream Baby T 5.7+ 5a 15 V+ 13 MVS 4b
Bullfrog T 5.12a/b 7b 26 VIII+ 26 E5 6a PG13
Cakewalk T 5.7 5a 15 V+ 13 MVS 4b
Cheap Thrills T 5.10c 6b 20 VII 20 E2 5b PG13
City Streets T 5.10 6b 20 VII- 19 E2 5b
Commando Rave T 5.9+ 5c 17 VI 17 E1 5a PG13
Country Roads T 5.11b 6c 23 VIII- 23 E3 5c R
Dat-Mantel T 5.10b 6a+ 19 VII- 19 E2 5b
Dis-Mantel T 5.10b 6a+ 19 VII- 19 E2 5b
Dry Heaves T 5.8+ 5b 16 VI- 15 HVS 4c
Faithful Journey T 5.8+ 5b 16 VI- 15 HVS 4c
Galactic Hitchhikers T 5.9+ 5c 17 VI 17 E1 5a PG13
Gory Thumb T 5.9 5c 17 VI 17 HVS 5a PG13
J'accuse T 5.10b 6a+ 19 VII- 19 E2 5b PG13
Large Hardon Collider T 5.13a 7c+ 29 IX+ 29 E6 6c
Middle Earth T 5.6 4c 14 V 12 S 4b
Never Never Land T 5.10a 6a 18 VI+ 18 E1 5a
Never Say Never T,TR 5.10c 6b 20 VII 20 E2 5b X
Nevermore T 5.10b 6a+ 19 VII- 19 E2 5b PG13
On Any Monday T 5.11- 6c 22 VIII+ 22 E3 5c
Raunchy T 5.8 5b 16 VI- 15 HVS 4c
Red's Ruin T 5.2 3 8 II 8 D 2c
Sente T 5.9 5c 17 VI 17 HVS 5a
Set my bow in the cloud T 5.11- 6c 22 VIII+ 22 E3 5c A3+ X
Sheep Thrills T 5.8 5b 16 VI- 15 HVS 4c
Snake T 5.6 4c 14 V 12 S 4b PG13
Snowpatch T 5.5 4b 13 IV+ 11 MS 4a PG13
Talus of Powder T 5.8 5b 16 VI- 15 HVS 4c
Thin Slabs / Thin Slabs Direct T 5.7+ 5a 15 V+ 13 MVS 4b
Triangle T 5.9 5c 17 VI 17 HVS 5a
Turdland T 5.9 5c 17 VI 17 HVS 5a PG13
V-3 T 5.7 5a 15 V+ 13 MVS 4b
Wild Horses T 5.9+ 5c 17 VI 17 E1 5a R
Wisecrack T 5.6 4c 14 V 12 S 4b
Wonderland T 5.8 5b 16 VI- 15 HVS 4c
Yenta TR 5.10 6b 20 VII- 19 E2 5b
Type: Trad, 280 ft, 3 pitches
FA: 1950's
Page Views: 1,582 total, 26/month
Shared By: Paul Deagle on Nov 14, 2012
Admins: JSH

You & This Route


8 Opinions

Your To-Do List:

Add To-Do

Your Star Rating:


     Clear Rating

Your Difficulty Rating:


-none- Change

Your Ticks:

Add New Tick
    -none-

Description

Good first pitch for teaching new people to climb. The second and third pitchs were actually pretty fun. If you are in the area like I was, give it a go.

Pitch 1 5.0 PG Climb alcove, passing large tree on the right, continue up to the top, sharing belay ledge with Middle Earth's tree (100 ft).

Pitch 2 5.1 PG Diagonal up on ledges, then up (hollow) face to GT Ledge, again belay at a pine tree (80 ft).

Pitch 3 5.2 PG. Per the Dick Williams guide, "Climb corner for 30ft, passing oak tree to ledge. Traverse left for 10 ft, moving up and left to narrow ledge. From left side of ledge, diagnol up left (40 ft of 4th class runout on 4th class slab) to grassy ledge below short right facing corner". (100 ft) I'm not sure if this is what I did. I think it was but I don't believe the route gets climbed that much so I found a lot of lichen.

Location

Look for the next major crack system about 50' right of Middle Earth. To descend, rap down Middle Earth.

Protection

Standard gunks rack. Aliens helpful as always.
Kevin Heckeler
Upstate New York
  5.4 PG13
Kevin Heckeler   Upstate New York
  5.4 PG13
Well said JSH.

Pitch 1 is easy to follow, Pitch 2 wanders up right to a hollowish wall, then straight up a couple short faces. You'll see the left facing corner start of pitch 3 a few feet left above the last face. You'll need to cross a dirty slope (this is the GT ledge) with plenty of loose rock (if you actually check what's there) to the base of the corner. Gear is not the greatest. Yellow alien, #3 and #4 C4 were the best placements I could find, and only the yellow alien was bomber. A few feet below on the ledge is a decent tree I'd probably opt to use next time (there won't be a next time).

The final pitch (3) has a bouldery start. You can work your way up to just below the 5.5 PG section of Snowpatch and head left 30 feet to the short (clean) corner with the tree growing right on top of it. I found the corner with the tree was, shall we say, not "5.2"? Maybe only a grade or two harder(?).

The route is worth doing if you want to sneak in an adventure on a busy day. But I would caution any new leaders to hop on this as it's really a Gunks 5.2 for the 5.7 leader. Committing moves, at times sparse gear, and half the holds need a good raking. It's fun in a perverse way. Like off-width climbing. Oct 23, 2016
Kurtz
 
Kurtz  
 
You have to traverse quite far left on P3 after climbing the left-facing corner. Otherwise, you end up on P3 of Snowpatch which has a 5.5 PG crux at the left end of the big overhang. The picture in the back of the Grey Dick is helpful. Jun 21, 2015
JSH

JSH    
While it's a good route for a new 2nd, it's NOT a good route for a new leader. As a well-experienced leader needing a vertical nap, I was simultaneously sleepy and horrified on this route -- very sparse pro. But very easy. Just don't fall. Apr 8, 2013