Avg: 3.6 from 7 votes
|Type:||Trad, 425 ft (129 m), 3 pitches, Grade III|
|Page Views:||2,321 total · 21/month|
|Shared By:||Lenny Miller on Jul 23, 2012|
|Admins:||Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac, Tyler KC|
P1: Flake your rope just below the obvious, overhanging OW on the arete (The Dungeon), and head for twin cracks up a slightly overhanging bulge (crux). Continue up another corner/crack to belay atop a sloping pedestal, at the base of the splitter crack system heading straight up the face (10b, 175').
P2: Follow the beautiful (and sustained and burly!) hand crack, passing a short discontinuity where the crack fizzles out for a few feet, and top out on a big ledge (and catch your breath). Move up and right 15' to another (bigger) ledge, below the P3 OW and headwall, and belay and enjoy the view (10a, 140').
P3: Move to the right edge of the belay ledge and grunt up the OW formed by the left side of a large flake. From the top of the flake, head left across the face, passing 2 bolts (crux), and head up a lower angle (easy but not well-protected) scoop to the summit (10b, 110').
Three raps down the gully behind the Parapet (left of the Throne Room). It is best to have a 70m rope for the first rap (although down-climbing and/or setting an intermediate rap looks possible with a 60m).