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Routes in Mad Meadows

Alpine Feel V0 4
Amphitheater, The V3 6A
Barnacles V1 5
Break, The V2 5+
Bushmen V4+ 6B+
Crimps, The V5- 6C
Crimpsqueak V8 7B
Dish, The V1 5
Dr. Doom V2 5+
Drugstore Cowboy V3 6A
Flake, The V5- 6C
Flounder V2 5+
Foot Fumpkin V4 6B
God Is In the Details V11-12 8A+
Hanta Man V7 7A+
Heir Apparent V0 4
Hole, The V6 7A
Hueco Route, The V1 5
Jib, The V8 7B
Lamb, The V3 6A
Madvillian V2 5+
No Pain No Grain V5 6C
Ockham's Razor V5 6C
Peephole, The V10-11 8A
Pimpsqueak V9 7C
Pocket Rocket V3 6A
Pocket, The V4- 6B PG13
Pruning Shears V1 5
Rail, The V3+ 6A+
Rudder, The V1 5 R
Sail, The V9 7C
Scoop, The V2 5+
Shard, The V5 6C
Spongebob Squarepad Sit Start V4 6B
Spongepad Squarepad V3 6A
Squarepusher V3 6A
Superman V10 7C+
Swordfish V4+ 6B+
Tentacles, The V3- 6A
Undercling, The V5- 6C
Wooly Mammoth V0 4
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Type: Boulder
FA: J. Goicoechea
Page Views: 299 total · 4/month
Shared By: ferrells on Oct 31, 2011
Admins: Scott Coldiron, Jon Nelson, Micah Klesick

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Access Issue: Seasonal Raptor Closures Details

Description [Suggest Change]

The Jib gets all its points from the first move. It is about six or seven moves long, but not harder than v2-3 after the first. Gently grab the Jib on the left (a brutal crimp), bear down on the little edge on the right, and paste your feet on. Throw hard for the huge hidden jug on the left, and finish with much easier moves by traversing up and right.

A thrilling, powerful problem.

As far as I know, the sit start is a v-very hard project, and looks like it could be harder than anything currently established in Leavenworth.

Location [Suggest Change]

In the 2nd room across from the Peephole - pass the Barnacles, The Sail, and The Ram, and look for it at the far opening of the cave, on the right. It's recognizable for the Jib hold. A sharp, thin, nasty looking little thing.

Protection [Suggest Change]

Kind of a crappy landing. You'll want two or three pads.
Tape joints before grabbing the Jib!



More About The Jib