Routes in Laurel Knob
'Shimer Down T 5.9 5c 17 VI 17 HVS 5a | |
A Second Way (Variation Finish to Seconds) T,S 5.10- 6a 18 VI+ 18 E1 5a | |
Aloha slab T 5.10b 6a+ 19 VII- 19 E2 5b R | |
Annie Get Your Guns T 5.10 6b 20 VII- 19 E2 5b | |
Arrested Development T 5.12- 7a+ 25 VIII+ 25 E5 6a | |
Before the Settlers Arrive T 5.7 5a 15 V+ 13 MVS 4b | |
Better late than never T 5.9+ 5c 17 VI 17 E1 5a | |
Biopsy T 5.8+ 5b 16 VI- 15 HVS 4c | |
Black Flag T 5.9- 5c 17 VI 16 HVS 4c | |
Buried Treasure T 5.10 6b 20 VII- 19 E2 5b PG13 | |
Canyons of Laurel T 5.11b 6c 23 VIII- 23 E3 5c | |
Central Pillar Direct Finish T,S 5.11b/c 6c+ 23 VIII- 24 E4 6a | |
Central Pillar of Laurel T 5.10 6b 20 VII- 19 E2 5b | |
Clippidy Doodah... S 5.11c 6c+ 24 VIII- 24 E4 6a | |
Clowns to the Left of me T 5.10 6b 20 VII- 19 E2 5b PG13 | |
Cotton Pony T 5.11 6c+ 23 VIII- 23 E4 5c | |
Cruising with the Top Down T 5.10 6b 20 VII- 19 E2 5b | |
Defective Sonar T 5.12a 7a+ 25 VIII+ 25 E5 6a | |
Dike hike - Monster Groove T 5.11a 6c 22 VII+ 22 E3 5c | |
Dillard Arete T 5.12b 7b 26 VIII+ 26 E5 6b | |
Don't call me surely T 5.8+ 5b 16 VI- 15 HVS 4c R | |
Dry streak T 5.10+ 6b+ 21 VII+ 20 E3 5b PG13 | |
Fathom T 5.10a 6a 18 VI+ 18 E1 5a | |
Fathom Direct T 5.10+ 6b+ 21 VII+ 20 E3 5b R | |
Fathom Escape Hatch T 5.11 6c+ 23 VIII- 23 E4 5c A2 | |
Finger Lickin' Good T 5.10+ 6b+ 21 VII+ 20 E3 5b | |
Friction Addiction T 5.10+ 6b+ 21 VII+ 20 E3 5b | |
Frolictown T 5.7 5a 15 V+ 13 MVS 4b | |
Fruit of the Poisonous Tree T,S 5.12c 7b+ 27 IX- 27 E6 6b | |
Funky Chicken, The T 5.11- 6c 22 VIII+ 22 E3 5c | |
Get it while it's hot T 5.10d 6b+ 21 VII+ 21 E3 5b PG13 | |
Gibbet , The T 5.11 6c+ 23 VIII- 23 E4 5c PG13 | |
Girl friend route T 5.8 5b 16 VI- 15 HVS 4c | |
Groover (Gaskin Finish) T 5.8 5b 16 VI- 15 HVS 4c | |
Groover Variation (Fischesser Finish) T 5.8 5b 16 VI- 15 HVS 4c | |
Groovin' in the name of the Laurel T 5.10c 6b 20 VII 20 E2 5b R | |
Have and Not Need T,S 5.10c 6b 20 VII 20 E2 5b | |
High & Dry T,S 5.11- 6c 22 VIII+ 22 E3 5c | |
Hone Ranger T 5.11a/b 6c 23 VIII- 23 E3 5c X | |
Hypocrite's Corner T 5.10c 6b 20 VII 20 E2 5b | |
Jokers to the right T 5.10 6b 20 VII- 19 E2 5b PG13 | |
Keel Hauled T 5.10 6b 20 VII- 19 E2 5b PG13 | |
Laurel's Girdle T 5.9 5c 17 VI 17 HVS 5a PG13 | |
Laurel's Snake Dike T 5.11b 6c 23 VIII- 23 E3 5c | |
Legendary "F" Bomb, The T 5.11 6c+ 23 VIII- 23 E4 5c | |
Manatee Fluid T 5.9+ 5c 17 VI 17 E1 5a | |
Manatee Left T 5.7+ 5a 15 V+ 13 MVS 4b | |
Mechanical Bull T,S 5.11a 6c 22 VII+ 22 E3 5c PG13 | |
Mirage T 5.12 7b+ 27 VIII+ 26 E6 6b PG13 | |
Mirage Direct Finish T 5.12b 7b 26 VIII+ 26 E5 6b | |
Monster Groove Direct Start T,S 5.12b 7b 26 VIII+ 26 E5 6b A0 | |
Monster Groove Reject Start T 5.12b 7b 26 VIII+ 26 E5 6b | |
Mutiny T 5.9 5c 17 VI 17 HVS 5a PG13 | |
Nana's Bananas T 5.11+ 7a 24 VIII 24 E4 6a | |
Nanna Gets Her Groove On T,S 5.12 7b+ 27 VIII+ 26 E6 6b | |
O.K. Corral T,S 5.10d 6b+ 21 VII+ 21 E3 5b | |
Oasis T 5.11- 6c 22 VIII+ 22 E3 5c | |
Old Times' Sake T 5.10 6b 20 VII- 19 E2 5b | |
Permission Granite T 5.11 6c+ 23 VIII- 23 E4 5c | |
Pirate's Cove T 5.9+ 5c 17 VI 17 E1 5a | |
Pirate's Cove direct finish T 5.10+ 6b+ 21 VII+ 20 E3 5b PG13 | |
Pirate's cove Alt start T 5.8 5b 16 VI- 15 HVS 4c R | |
Puff The Magic Dragon T 5.10a 6a 18 VI+ 18 E1 5a | |
Quantum Mechanic's Arete T,S 5.11+ 7a 24 VIII 24 E4 6a | |
Rejected Radar T 5.12a 7a+ 25 VIII+ 25 E5 6a A0 | |
Rock Eating Tree T 5.11b 6c 23 VIII- 23 E3 5c PG13 | |
Route Of The Living Dead T 5.11a 6c 22 VII+ 22 E3 5c | |
Seconds T 5.8+ 5b 16 VI- 15 HVS 4c | |
Squirrely man T 5.10 6b 20 VII- 19 E2 5b | |
Steep in the Teacups of Laurel T,S 5.12d 7c 28 IX 28 E6 6b | |
Stegg, Roy Fathom ALT. T 5.9 5c 17 VI 17 HVS 5a PG13 | |
Stellar Sonar T 5.10 6b 20 VII- 19 E2 5b PG13 | |
Stemming Laurel T 5.10+ 6b+ 21 VII+ 20 E3 5b | |
Stingray T 5.9 5c 17 VI 17 HVS 5a PG13 | |
Two Rattlers in Your Face T 5.8+ 5b 16 VI- 15 HVS 4c | |
Unfathomable T 5.11b 6c 23 VIII- 23 E3 5c A1 PG13 | |
Use It Express T 5.10a 6a 18 VI+ 18 E1 5a | |
Use It Or Luge It T,S 5.10+ 6b+ 21 VII+ 20 E3 5b | |
Use it or Luge it Direct Start T 5.11c 6c+ 24 VIII- 24 E4 6a | |
Walkin' Da Plank T 5.10+ 6b+ 21 VII+ 20 E3 5b PG13 | |
Wild Turkeys T 5.11- 6c 22 VIII+ 22 E3 5c PG13 | |
Wild Wild West T,S 5.11 6c+ 23 VIII- 23 E4 5c PG13 | |
Wormhole T 5.9- 5c 17 VI 16 HVS 4c |
Type: | Trad, Aid, 950 ft, 7 pitches, Grade III |
FA: | Andrew M. and Nathan Brown |
Page Views: | 1,042 total, 14/month |
Shared By: | andjoely on Oct 22, 2011 |
Admins: | Ryan Williams, Aaron Parlier, Steve Lineberry |
Description
This is a cool route with just a short section of aid that follows an obvious series of cracks and then grooves left of Defective Sonar. It has no water streaks so it will dry very quickly after rain and thus it is a good wet winter route. Also, like defective sonar it is also a good summer route due to the shade until noon and what is usually a nice breeze up high on the wall. All moves 11c or harder can be aided by standing in slings or french freeing.P1: Climb slab to cams to #1 camalot then continue up over roof past 5 bolts to anchor
P2: Continue up slab past 3 bolts and 2 spots with nuts, tricams, and small cams to 2nd pitch anchor of defective sonar
p3: climb defective sonar crack for 20 feet, step left to climb short corner, and climb powerful face moves past a bolt (strenuous clip) to lower angle terrain and another bolt. Continue up to crack (need #5 camalot at start) and traverse awesome and awkward crack to its end at a 2 bolt anchor.
p4: high step past reachy 5 or 6 bolt bolt ladder. This part has not been freed but looks like it would go at 12+ or 13-. Then climb slab to another awesome crack feature. Climb this to 2 bolt anchor with some 12a crack grooving at the end.
p5: climb slab past bolts and gear to a really fun mantle move protected by a #3 camalot. Continue to anchor
p6: climb out right to gear then past a couple bolts then a long 5.8 runout to key medium cams in a horizontal (around #1 camalot size?). Then step left and climb groove to belay at some amazing crystals and potholes in the rock
p7: continue up groove past a couple bolts and gear to the top
Descent: Rappel the route. You can also rappel from the top of P4 to the top of P3 of defective sonar, then rappel to the top of P1 of defective sonar.
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