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Routes in Walt's Wall

5.7 Cracks T 5.7+ 5a 15 V+ 13 MVS 4b PG13
Boulder Exit 9 T 5.9 5c 17 VI 17 HVS 5a
Edward's Crack T 5.7 5a 15 V+ 13 MVS 4b
Edward's Crack, Left Exit T 5.4 4a 12 IV 10 VD 3c PG13
Edward's Crack, Right Friction Finish T 5.5 4b 13 IV+ 11 MS 4a PG13
Foolishness T 5.4 4a 12 IV 10 VD 3c
Fourth Of July Crack (Hard Promises) T 5.12a 7a+ 25 VIII+ 25 E5 6a
Friction Slide T,S,TR 5.8- 5b 16 VI- 14 VS 4c
Friday's Follies aka Water Streak T,TR 5.10a 6a 18 VI+ 18 E1 5a PG13
Gill Seam, The V3 6A
Heroes Become Weak V3 6A
In Through The Out Door (formerly entered as Water Streak II) T,S 5.10a 6a 18 VI+ 18 E1 5a
Jabberwocky V8 7B
Jacquot's Face T 5.7 5a 15 V+ 13 MVS 4b
Jake Direct T 5.7 5a 15 V+ 13 MVS 4b
Jake's Variation S 5.6 4c 14 V 12 S 4b R
Mantle Route AKA Koedt's Route TR 5.9+ 5c 17 VI 17 E1 5a R
Mary V7+ 7A+
Ripmaster T 5.10- 6a 18 VI+ 18 E1 5a
Satterfield's Crack T 5.8 5b 16 VI- 15 HVS 4c
Sisca Face T 5.5 4b 13 IV+ 11 MS 4a
Tourist Trap T 5.4 4a 12 IV 10 VD 3c
Walt's Wall T 5.4 4a 12 IV 10 VD 3c
Weak Become Heroes V10 7C+
Unsorted Routes:
Type: Trad
FA: Jim Brink, Rob Kelman, 1983
Page Views: 214 total, 3/month
Shared By: Top Rope Hero on Sep 28, 2011
Admins: Mike Snyder, Leo Paik, John McNamee, Frances Fierst, Aeon Aki

You & This Route


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Dirt roads reopened as of June 2014 Details

Description

This is the alternative, FAR more spicy exit to Satterfield's Crack.

Instead of scrambling to the back of the chimney atop Satterfield's, sack up, look left, and jam desperately that evil, big chockstone. The crux for some is just getting into position. You'll need to be a yoga master or else know how to pretzel yourself around if you start with your back against the main wall (easier, until you realize you've got to spin 180).

Reach out, step left on that blank damn wall, and pray. Good luck!

(The Kelman guidebook calls this a 9. I call it sandbag.)

Descent: Rap anchors after you pull the boulder. Double ropes to the ground or one rope to a ledge below you with more rings. You COULD do another short pitch of 5.6(?) to the very top, but why screw this pooch?

Location

This is atop Satterfield's. Weren't you listening?

Protection

Small gear abounds once you work yourself up to the launching pad. Secret finger cracks in the wall behind you, or else stuff bomber cams into the very pinches you need in order to jam your way out of this hell. It helps to have sack, too.

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