Why Must I Cry
Avg: 2.1 from 35 votes
Routes in (2) Middle Earth
|Grab n' Go S 5.10c 6b 20 VII 20 E2 5b|
|Helm's Deep S 5.9 5c 17 VI 17 HVS 5a|
|House of Pain S 5.11a 6c 22 VII+ 22 E3 5c|
|Leisure Time T 5.9 5c 17 VI 17 HVS 5a|
|Night Owl T 5.6 4c 14 V 12 S 4b|
|Redhorn Gate T 5.8 5b 16 VI- 15 HVS 4c|
|Rude Boy T 5.8 5b 16 VI- 15 HVS 4c|
|Variety T 5.8 5b 16 VI- 15 HVS 4c|
|Why Must I Cry S 5.10a 6a 18 VI+ 18 E1 5a|
|Type:||Sport, 85 ft|
|FA:||Jon Stewart, Mark Deffenbaugh|
|Page Views:||1,218 total, 14/month|
|Shared By:||Toby Butterfield on Sep 11, 2010|
|Admins:||Scott Coldiron, Nate Ball, Jon Nelson, Micah Klesick|
DescriptionReally solid feet and wide ledges make for a route that's not terribly physically demanding, but what it lacks in pump-factor it makes up for with some interesting technical moves above bulges.
The first crux comes just above the third bolt as you move through a notch in a bulge. There are decent holds here if you fish for them.
The second crux is just below the anchors, where you're faced with an entirely blank looking bulge. You can go left here into the crack or for a more unique experience go straight up and mantle the bulge. I don't want to give it away, but it's not hard if you can find the right positioning.