Okie from Muskogee
Avg: 2 from 1 vote
|Type:||Trad, 500 ft, 4 pitches, Grade II|
|FA:||Harrington and Overholtz?|
|Page Views:||481 total · 5/month|
|Shared By:||Larry DeAngelo on Feb 23, 2010|
|Admins:||Larry DeAngelo, Justin Johnsen|
RAIN AND WET ROCK The sandstone in Red Rocks is fragile and is very easily damaged when it is wet. Details
Holds rip off and climbs have been and will continue to be permanently damaged due to climbers not respecting this phenomenon. After a heavy storm the rock will remain wet, sometimes for several days. PLEASE DO NOT CLIMB IN RED ROCKS during or after rain. A good rule of thumb is that if the ground near your climb is at all damp (and not powdery dry sand), then do not climb. There are many alternatives (limestone, granite, basalt, and plastic) nearby. ***** HUMAN WASTE ***** Human waste is one of the major issues plaguing Red Rocks. The Las Vegas Climbers Liaison Council identified this problem years ago and has worked to provide "wag bags" free of charge in several locations (Black Velvet, First Pullout, Kraft Mtn/Bouldering, The Gallery, and The Black Corridor). These bags are designed so that you can pack your waste out - consider bringing one to be part of your kit (just like your rope and shoes and lunch) no matter where you go. Once used, please dispose of them properly (do not throw them in the toilets at the parking areas). This project was funded primarily by the American Alpine Club
DescriptionThis is probably the line that Harrington and Overholtz referred to as a "super-forgettable grovel," but it is really not so bad. Climb up the gradually steepening crack system and belay above a small overhang. The second pitch follows thin cracks through the white rock to a wide ledge with some large bushes. The third pitch goes up and right (with possible variations) to another ledge to the right of a big corner system. Easier climbing leads to the top.
LocationApproach as you would for the Blood Wall, but stop before reaching the gully/chimney at the start of Hypertension. There is a poorly defined sloping buttress to the left of a varnished expanse. Begin in the crack system immediately to the left of a right-facing, right-slanting corner.
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