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Routes in The Industrial Wall

Auctioneer, The S 5.11d 7a 24 VIII 25 E5 6a
Driver Eight S 5.12d 7c 28 IX 28 E6 6b
Judon't Wanna Go There S 5.13c 8a+ 30 X- 31 E7 7a
Judon't Wanna Vogue S 5.14c 8c+ 34 XI- 35 E9 7b
Jumping Someone Else's Train S 5.13- 7c+ 29 IX+ 29 E7 6c
Mudblood T,S 5.13a 7c+ 29 IX+ 29 E6 6c
Railing S 5.12b 7b 26 VIII+ 26 E5 6b
Railslide S 5.12c 7b+ 27 IX- 27 E6 6b PG13
Rogue S 5.14- 8b+ 32 X+ 32 E8 7a
Soul Train S 5.12b 7b 26 VIII+ 26 E5 6b
Spike S 5.12a 7a+ 25 VIII+ 25 E5 6a
T.G.V. S 5.13c 8a+ 30 X- 31 E7 7a
Terminal S 5.13a 7c+ 29 IX+ 29 E6 6c
Terminal Velocity S 5.14a 8b+ 32 X+ 32 E8 7a
Tunnel Vision S 5.13b 8a 29 IX+ 30 E7 6c
Vogue S 5.14b 8c 33 X+ 33 E9 7b
Type: Sport, 50 ft
FA: Jim Hall and Colin Lantz, 1992
Page Views: 550 total, 6/month
Shared By: Taylor Roy on Nov 2, 2009
Admins: Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac

You & This Route


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Private Property issues Details

Description

With semi bad rock, the need for another bolt at the start, and less than inspiring movement, The Auctioneer is good for only one thing- warming up when the better warmups are occupied.

The crux is getting over the little roof at the start. Then weave up ond over a wavy groove to the anchors.

Lots of loose rock so travel lightly, and consider your belayer while you are up there. Also, be sure to get an attentive belay at the beginning. If you fall at the first bolt, you swing out towards a rock sticking up from the ramp.

Location

Starts at the upper left end of the ramp.

Protection

Quickdraws, and a stick clip. A 60 meter will get you down.

Photos

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