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Routes in Main Wall

Against Nature (aka Peter's Route) S 5.12a 7a+ 25 VIII+ 25 E5 6a
Brave Little Toaster S 5.10c 6b 20 VII 20 E2 5b
Castle Greyskull V4 6B
Catapult, The S 5.13b 8a 29 IX+ 30 E7 6c
Couch Warrior S 5.12a 7a+ 25 VIII+ 25 E5 6a
Death Drives a Stick S 5.13 8a 29 X- 30 E7 6c
Dragon's Lair S 5.13a 7c+ 29 IX+ 29 E6 6c
Evil Alchemist S 5.13a 7c+ 29 IX+ 29 E6 6c
Evil Elliot (aka Battering Ram) S 5.11a 6c 22 VII+ 22 E3 5c PG13
Gangland S 5.12b 7b 26 VIII+ 26 E5 6b
Loose Cannon S 5.13b 8a 29 IX+ 30 E7 6c
Meltdown S 5.12c 7b+ 27 IX- 27 E6 6b
Moat Jump S 5.12a 7a+ 25 VIII+ 25 E5 6a
Moat Pump S 5.12c 7b+ 27 IX- 27 E6 6b
Phrenology S 5.11b 6c 23 VIII- 23 E3 5c
Rogue Warrior S 5.12b 7b 26 VIII+ 26 E5 6b
Siege Warfare S 5.12+ 7c 28 IX 27 E6 6b
Unsorted Routes:
Type: Sport, 65 ft
FA: Peter Gram
Page Views: 2,663 total, 23/month
Shared By: Shirtless Mike on Aug 18, 2008
Admins: Aaron Hobson, Jason Halladay, Anthony Stout, LeeAB Brinckerhoff, Marta Reece, Drew Chojnowski

You & This Route


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Description

Start up steep rock with jugs, pulling a few big moves off of underclings. Once on the face the holds shrink with the angle, and a few sequency moves appear. Snag a mediocre rest, and pull the crux thin face moves, to easier ground up to the anchors.

There seem to be many extensions to this route, Apparently if you get to the upper anchors on Loose Cannon it is 12c, and if you make it to the very top it is considered 12d. Although from the obvious anchors for Gangland, this didn't seem real obvious, looks like you would break right before clipping the Gangland anchors to get to the anchors on Loose Cannon.

Sometimes called Excalibur, but apparently Gangland was the original name.

Location

In the center of the wall, Between Against Nature and Loose Cannon.

Protection

7 bolts to first anchor; 8 bolts if going to the Loose Cannon anchor; several (5)? more if continuing up to the very top of the cliff.

Photos

George Perkins
The Dungeon, NM
  5.12b
George Perkins   The Dungeon, NM
  5.12b
2 useful holds were recently broken off at the upper (slab) crux at the 2nd-to-last bolt, making the climb somewhat harder (edited 9/2014, as a 2nd hold just broke recently)

Other beta:
This is another one at the Dungeon on which you don't want to blow it before clipping the 2nd bolt, and it's fairly sequency to get there, so one may want to stick-clip b2 if you don't feel confident up to that point.

The 1st crux clip (b4) is considerably easier if a draw (long is better) is already hanging.

The extension to the Loose Cannon anchor is definitely worth doing (with this finish, best 12 at the Dungeon?). However, people don't do it as often because it is annoying to clean draws while lowering from there. It's also a little spooky the first time or if it's hard for you: if you fall after you get established in the undercling finish, it's a pretty big ride and people have occasionally gotten banged up a little from it.

I know it's been done (it is the true full original Gangland route), but I've never seen anyone bother to continue climbing past the Loose Cannon anchor to the anchor at the very top; it looks pretty chossy up there.

The deal with the names is: Gangland (properly, the full version) includes the extension to the right to the Loose Cannon anchor, and the chossy headwall above it as well. When the lowest anchor below the roof was put in, it was called "Excalibur" by the people who put that anchor in, but now most people refer to the climb to the lowest anchor below the roof as Gangland. (Does it "deserve" a separate name? Whatever.) Jun 29, 2012
LeeAB Brinckerhoff
ABQ, NM
 
LeeAB Brinckerhoff   ABQ, NM  
 
To get to the Loose Cannon anchors, you would clip a bolts about 4 feet to the right of the last bolt on gangland and then the last bolt on Loose Cannon. Depending on how you do the traverse makes the whole route feel different, you can traverse at the level of the connecting bolt or with the connecting bolt down by your feet when you are in the underclings that you could clip the Gangland anchors from which would allow a great rest just before taking on the final crux of Loose Cannon.

  • NOTE: I'm not saying one way is OK and the other is not, just that they are different and I have no opinion on the grade of either, weather one gets the extra letter and the other not, whatever. I do however think that this extension makes Gangland a better route, I really enjoy the additional moves.

The roof extension off of Loose Cannon has good rock but kind of a jacked finish. There is also a roof extension to Gangland that goes out above it's anchor that has apparently not been done yet. Though this may be as much because of the rock as difficulty. Jul 25, 2010