Avg: 1.8 from 18 votes
Routes in (f) Torture Machine Area
|Adrenaline S 5.12b 7b 26 VIII+ 26 E5 6b|
|Conundrum S 5.11a 6c 22 VII+ 22 E3 5c|
|Double Whammy S 5.11a/b 6c 23 VIII- 23 E3 5c|
|Full Conundrum S 5.11c 6c+ 24 VIII- 24 E4 6a|
|House of Pain S 5.12a/b 7b 26 VIII+ 26 E5 6a|
|Maximizer S 5.11d 7a 24 VIII 25 E5 6a|
|Minimizer S 5.10b 6a+ 19 VII- 19 E2 5b|
|Power Play S 5.10b/c 6b 20 VII 20 E2 5b|
|Power Whammy S 5.10b 6a+ 19 VII- 19 E2 5b|
|Tangerine Dream S 5.10d 6b+ 21 VII+ 21 E3 5b|
|Technicolor Tango S 5.12c 7b+ 27 IX- 27 E6 6b|
|Torture Machine S 5.12b 7b 26 VIII+ 26 E5 6b|
|Vertigo S 5.13a 7c+ 29 IX+ 29 E6 6c|
|Whammy S 5.10a 6a 18 VI+ 18 E1 5a|
|Whammy Play S 5.9 5c 17 VI 17 HVS 5a|
|Wonderstuff S 5.10c 6b 20 VII 20 E2 5b|
|Type:||Sport, 50 ft|
|Page Views:||1,632 total, 13/month|
|Shared By:||C Miller on Oct 12, 2007|
|Admins:||C Miller, Euan Cameron, M. Morley, Adam Stackhouse, Salamanizer suchoski, Justin Johnsen, Vicki Schwantes|
Open, with restrictions: Park on the street Details
Do not drive into the Quarry. You will be ticketed $150 for trespassing. Climbing access is open, just park on the street.
DescriptionThis link-up combines the easier portions of two existing routes for the easist route in the immediate area.
Start up Whammy, trending left for 2 bolts and then continue leftward (avoiding the crux of Whammy) to join Power Play at it's 3rd bolt (above it's crux). Finish up Power Play to shared anchors on the ledge above.
This route does a fair bit of wandering so it's recommended to use long draws on bolts #2, 4, 5 and to use a full length runner on bolt #3. Done this way there's little to no rope drag yet adequate protection for those climbing at their limit.