Type: Trad, 60 ft (18 m)
FA: unknown
Page Views: 1,053 total · 6/month
Shared By: Travis R. Thompson on Sep 30, 2007
Admins: Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac, Tyler KC

You & This Route

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Access Issue: Access issue - Monastery, Cedar Park, Combat Rock, etc.? Details


Eds. This is a combination of two descriptions. The second one is deleted to reduce redundancy in the database.

There is a "half" of a crack between Mists of Mordor and The Practice Wall. Climb up the crack for about 12-15 feet and there is a place for a descent stopper (one of the better I got). From here, I went right on to the face I thought it was easier than continuing up the crack proper. Either way this is no-man's land as there is nowhere else to get any gear until you are about 35 feet off the ground and looking at a certain ground-fall. (No Bull-Shit!)
This is where it got interesting I had to put in a completely (all feel) blind stopper while standing in one of the harder spots of the route (probably just nerves). From here, continue straight up the crack where you can actually get a couple decent pieces in before the anchor. I left two stoppers for an anchor, but you might want to bring some webbing to equalize them better.

Per Tymothe Meskel: I don't really know what to say about this route. It sucks, it dangerous, the gear sucks, and the entire time Buzz was on the route I thought he was going to deck out.

That being said, sometimes partners should listen to each other.

Your first piece good piece is about 15 feet up. After that, good luck.

PS: If someone anchors this, can I have my nuts and sling back?


Down from Half Pipe, up from the Practice Wall. It's the same pull out as for Shark's Fin Wall.


Nothing but Stoppers, a lot of them were bigger, but one was a #4 turned sideways, as were the rest because the placements were so shallow.

Per Tymothe Meskel: Trad: mostly nuts with a number one cam.