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Routes in Main Wall

Against Nature (aka Peter's Route) S 5.12a 7a+ 25 VIII+ 25 E5 6a
Brave Little Toaster S 5.10c 6b 20 VII 20 E2 5b
Castle Greyskull V4 6B
Catapult, The S 5.13b 8a 29 IX+ 30 E7 6c
Couch Warrior S 5.12a 7a+ 25 VIII+ 25 E5 6a
Death Drives a Stick S 5.13 8a 29 X- 30 E7 6c
Dragon's Lair S 5.13a 7c+ 29 IX+ 29 E6 6c
Evil Alchemist S 5.13a 7c+ 29 IX+ 29 E6 6c
Evil Elliot (aka Battering Ram) S 5.11a 6c 22 VII+ 22 E3 5c PG13
Gangland S 5.12b 7b 26 VIII+ 26 E5 6b
Loose Cannon S 5.13b 8a 29 IX+ 30 E7 6c
Meltdown S 5.12c 7b+ 27 IX- 27 E6 6b
Moat Jump S 5.12a 7a+ 25 VIII+ 25 E5 6a
Moat Pump S 5.12c 7b+ 27 IX- 27 E6 6b
Phrenology S 5.11a 6c 22 VII+ 22 E3 5c
Rogue Warrior S 5.12b 7b 26 VIII+ 26 E5 6b
Siege Warfare S 5.12+ 7c 28 IX 27 E6 6b
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Type: Sport
FA: unknown
Page Views: 1,564 total · 11/month
Shared By: Jean on Jul 2, 2007 with updates from George Perkins
Admins: Jason Halladay, Anthony Stout, LeeAB Brinckerhoff, Marta Reece, Drew Chojnowski

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Description

Start on the direct start to Loose Cannon (between Loose Cannon and Moat Jump) and go through the crux. After the crux, go straight up into the undercling crack left of the regular Loose Cannon finish and clip a bolt left of the crack before you reach the jammed block at the top. Don't go to the jammed block; instead, follow the horizontal crack left and up past two more bolts and finish at an anchor at the end of the crack/beginning of slab. This adds about 30 feet of climbing to Loose Cannon and has a pumpy finish.

Protection

8 bolts to the lower anchor, with 2 additional bolts on the roof extension variation.

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