Avg: 4 from 4 votes
|FA:||Duane Raleigh, et al. 1983|
|Page Views:||817 total · 5/month|
|Shared By:||Craig Childre on Oct 13, 2006 · Updates|
|Admins:||Ryan Sheldon, Drew Nevius, Kevin Diaz|
From this belay you have three options:
1. Climb the next pitch of Nuclear Combat, which goes up and left to surmount an initial overhang before continuing up the dirty slab to the top. This is an unappealing pitch, runout in spots and holding copious amounts of moss and lichen. You'll also need to carry gear up to a #3 Camalot if you want to do this last pitch.
2. Single rope rappel from this two bolt ring anchor back down to the first pitch belay on League. This rappel can be safely made with a 60-meter rope, although take care to watch the rope ends.
3. Climb a recently established 5.10a traverse pitch between this belay and the second pitch belay on League of Doom. You can then continue to the top with Spaceballs or the easier but exposed last pitch of Fantastic Voyage.
For the crux pitch of Nuclear Combat, you'll just need nuts and cams up to a .75 Camalot, with doubles in the .5 to .75 Camalot range. If you want to do the last pitch you'll need gear up to 3-4".
Many thanks to Banks for writing this great description.