Red Dihedral (aka "Yggdrasil")
Avg: 3.5 from 216 votes
Routes in Incredible Hulk
|Airstream T 5.13a/b 8a 29 IX+ 29 E7 6c|
|Astrohulk T 5.11 6c+ 23 VIII- 23 E4 5c|
|Beeline T 5.10- 6a 18 VI+ 18 E1 5a|
|Blowhard T 5.12+ 7c 28 IX 27 E6 6b|
|Escape from Poland T 5.10+ 6b+ 21 VII+ 20 E3 5b|
|Eye of the Storm T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Lenticular Gyrations T 5.12c 7b+ 27 IX- 27 E6 6b|
|Lost in the Sun T 5.12a 7a+ 25 VIII+ 25 E5 6a|
|Polish Route, The T 5.10+ 6b+ 21 VII+ 20 E3 5b|
|Positive Vibrations T 5.11a 6c 22 VII+ 22 E3 5c|
|Red Dihedral (aka "Yggdrasil") T 5.10 6b 20 VII- 19 E2 5b|
|Solar Burn T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Solar Flare T 5.12+ 7c 28 IX 27 E6 6b|
|Sunspot Dihedral T 5.11b 6c 23 VIII- 23 E3 5c|
|Tradewinds T 5.11d 7a 24 VIII 25 E5 6a|
|Venturi Effect, The T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Wind Shear T 5.12 7b+ 27 VIII+ 26 E6 6b|
|Type:||Trad, Alpine, 1500 ft, 12 pitches, Grade IV|
|FA:||Bard, Farrell, Locke - June 1975|
|Page Views:||58,803 total, 427/month|
|Shared By:||Chris Owen on Aug 22, 2006|
|Admins:||Chris Owen, M. Morley, Adam Stackhouse, Salamanizer suchoski, Justin Johnsen, Vicki Schwantes|
DescriptionThis long strenuous route is a back country classic, and one of Peter Croft's "Big Four Free Climbs" of the High Sierra (see Peter's book here).
Free topo at supertopo.com/freetopos.htm…
Start early, or move fast, or both. A very popular climb for the High Sierra.
Start on the right side of the west wall - close to where the descent gully emerges. Class 3 ledges lead left across the face.
P1 - Class 4 ramp/cracks lead to the first stiff bit - a 5.8 bulge above a short corner - a couple of moves regain easier climbing and a ledge below a steep vee chimney.
P2 (long pitch) - A technical, steep, and strenuous pitch. The chimney is tricky, follow cracks and vertical flakes up and right, with another cruxy move before the old stance (and a bolt) - keep going up enjoyable and technical moves until right underneath the Red Dihedral, stiff final moves lead to a small footledge (small pieces), rappel slings located here. Some sparse protection in places.
P3 (CRUX) - Your mates big lead. Steep and sustained 5.10- dihedral with good pro to the best rest beneath the bulge, over the bulge (5.10) to a step right, then big flakes to a belay alcove - a super-classic pitch.
P4 (long pitch) - Around onto the exposed ramp which leads steeply to easier ground, with strenuous steeper bits (5.9), followed by a 5.6 ramp/groove to a ledge below the "Splitter Crack".
P5 (200ft) - Nice approach to the splitter @ 5.10a (pure and classic), or a dihedral to the left at 5.9 (more varied) - it all depends upon what you like. Continue up more steep steps and cracks barely reaching a notch beneath the "Shattered Pillar".
P6 - Left of the pillar, corner and cracks lead to a fierce lttle lieback and a superfluous bolt. Ledges then to a 5.8 lieback, then a ledge on the left.
P7 - Up the easy corner/slab, then right beneath an overlap to a steep crack through a horizontal crack with a bulge (5.9) to step right onto a ledge/ramp, go right then up a steep crack, wander then to a ledge below a corner, and a wavy crack.
P8 - The corner and crack (5.7) lead to a slab and the notch in the north ridge.
P9 - The Class 3 ledge easily (with a final exposed step) to a chimney jammed with big blocks.
P10 - The chimney at 5.8, over blocks to a large ledge.
P11 (short) - The 5.8 corner behind (will it ever end?) and up the sandy ledge (ugh) to the bottom of the final chimney.
P12 - The chimney (5.6) to the "Keyhole" where you make your final strenuous effort and are finally birthed by the Red Dihedral. Big people will have trouble - shed all gear.
See descent on Incredible Hulk page.