Type: Trad, 1000 ft, 10 pitches, Grade IV
FA: Warren Harding, Glen Denny & Chuck Pratt, July 1959, FFA John Bachar, John Long & Ron Kauk, May 1975
Page Views: 87,579 total · 569/month
Shared By: david goldstein on Jul 28, 2006
Admins: M. Morley, Adam Stackhouse, Salamanizer suchoski, Justin Johnsen, Vicki Schwantes

You & This Route

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Access Issue: Yosemite National Park climbing closures and conditions Details


This is what it's all about, pitch after pitch of demanding, ultra high quality climbing on excellent stone w/ a surpassing view. Almost all the pitches would be highly sought after if they were base routes and three or four would be mega classics. If you don't think this climb is great, either you're just being contrary or you need to find another sport.

Bibliographic Note 1: SuperTopo.com has an excellent free topo download for this climb that most will find more useful than the following route description:


Bibliographic Note 2: An old issue Rock and Ice (from the 80s) had an article by Bob Yoho providing the pitch by pitch "betamax" - move by move sequences for all the cruxes -- on this route. This is amusing to look at after you do the climb, but it will probably just confuse you beforehand.

Approach: Walk east from the Awahnee on a road for about 15 minutes until you encounter a climber's trail on the left which heads up to Column. The climber's trail can be hard to spot in low light, so if you're getting an early start, it's worth scoping out at least this much of the approach beforehand. The climber's trail continues past the start of AM which is more or less directly below the obvious right-facing enduro corner. After leaving the main climber's trail, scramble up ledges to a small ledge with a tree which is where the climb starts. Without routefinding errors, the approach can be done in an easy 45 minutes.

P1: Trend up and right on easy vegetated ground for about 100' to a ledge with anchors. This bushy pitch can be wet and unpleasant in spring. It makes sense to skip this belay and continue up a right facing layback w/ finger jams (short stretch of 10a) on steeper, nicer rock for about another 50 feet to another set of anchors; if you plan on doing the easier version of the next pitch, belay here, otherwise traverse left 20' and belay at the base of a thin crack. 10a 170-190'

P2: The Boulder Problem.
Option 1 the traditional Boulder Problem: From the left end of the ledge, climb up a thin crack, fiddle in some small nuts, bust some fingery, feetless, old school 11c moves (the technical crux of the route), reach a ledge/flake and traverse right 20, then up another 20'of ~5.9 layback jamming to a small, sloping ledge w/ fixed anchors.
Option 2, easier, more direct, less well protected. This variation goes straight up, avoiding the two traverses. Historically, the route did not go this way because it was harder to protect but with modern small cams (~blue Alien) it is safe.
The climbing is thin laybacking/face climbing. ST rates it 10a but 10d is more like it. The need to hang out and place gear adds some difficulty. After you make it through the crux first 10', you encounter a ramp with a crack in it. Be forewarned, this may be covered in dirt, exasperating when you are desperately trying to plug a unit (~ red Alien). Above this point, the two options merge.

I will blasphemously recommend option two, skipping the boulder problem, as the more direct, in character with the rest of the climbing, momentum preserving way. Note: Dean Potter caught some grief when he took the piker's variant during his solo of AM, so if you've got hardass friends or are in the limelight, you might want to "bear down" and go the hard way.

Note 2: Either way, this is a quality pitch.

Pitch 3: The Enduro Corner. Totally classic, an endless Indian Creek style, continuous corner which favors those with smaller hands. Starts out with 2.5 Friends and gradually thins. Keep you eye out for the occasional bomber handjam and stem rest. Towards the top, the corner thins more (1.5 Friend) and most people go from jamming laybacks to straight laybacking. This point is probably the crux of the pitch and ends with a thank god sinker hand jam. The last 40' of the pitch are 5.7 chimney in which it is nice to have a 4 Friend or Camalot. Belay at the second set of anchors, on a big ledge. 11c 165'.
If you rap from here, you've done Astroboy.

P4. One of two "easy" pitches on the climb. Head up and left in an easy, blocky corner system for maybe 20'until you hit an cruiser handcrack which is followed to a small stance in a flare with bolted anchors. 5.9 80'.

P5. Another great one, reminiscent of the Rostrum. Follow a wide hands corner crack for about 1/2 a rope length until encountering a roof; the trick on this pitch in rationing and/or walking your bigger gear through this section. From the roof, reach left to a thin crack system, finagle in some small gear (RPs, purple Alien) then step over to this crack and follow it up ( 10c layback & face climbing, occasional small nut) until you can reach back right where the crack is easier and followed to another bolted anchor ledge beneath the ominous, impending maw of The Slot. 10c, 130'.

P6. The Harding Slot. Competitor of the Hollow Flake for THE imagination seizing Valley pitch. Many strong climbers have melted down here. There are a couple of reasons for this: first, it requires a style of climbing that is rarely encountered outside of the Valley and avoided in general and second, most average and large size people don't believe they can fit through the slot. (This is a great pitch to be small on.)
At any rate, from the belay crank up on straight forward 10+/11- laybacking for about 25' until a stance. Place some #1 Friend size gear (BETA ALERT: there is an obvious 1.5 Friend placement here -- don't fill it up w/ gear.) Once you've got bomber gear, make a plan and execute. The next 6 or 7 feet can be both baffling and exhausting. You're working with very thin hands (for only one hand!) in a slick, smooth flare that's not quite a chimney and not quite a corner. ST indicates a "dyno chicken wing" is the secret here; I say nonsense -- that's the sort of inscrutable beta that's likely to leave have you hanging on the rope, thinking about rap anchors.
So somehow you've passed the entry move, and you're standing on a small ledge, still able to move your head. You're officially in the slot. Make sure there's nothing on the back of your harness (you should have lengthened your knot at the belay and left your helmet on the ground) and start squirming. They say take an 'S' path but it's not like you could move otherwise. Stay calm and settle for an inch at a time progress. The entire slot itself is about 20-25' long and the really narrow part 10-15'. There is gear to be had in the back of the slot but don't place it unless you have it in for your second; anyhow, it would be pretty hard to fall -- if you slipped, you'd quickly wedge.
For those absolutely too large to squeeze through, there is an alternative, laybacking the outside of slot, supposedly 11 X. (I question the X as I've heard a fairly reliable story of a guy going this way and taking the fall unscathed three times before he finally made it through.) I've belayed a 2nd taking this outside route and it seemed horrendous -- if possible, any members of your party who have to go this way should be following.

The Slot is the key to route. Be ready for it which means having someone who can lead 5.10 squeeze and get through the baffling entry moves. Some parties which had been cruising up to that point bail after being stymied by the entry moves. There are some great pitches above the slot and just because one move is giving you fits is no reason not to experience them; if need be, aid a couple moves and press on.
11b, 60'.

Note: you probably started the slot in the sun and ended in the shade. Plan accordingly.

You're now at the point of no return. The ledge at the end of slot is the last with bolted anchors and the last place you could reasonably retreat from.

P7. Hands around a roof (10b), then some 5.9ish hands brings you to a spot where the traditional route goes left at 11b and the pikers var. right at 10c. The 11b way is better (technical face/stem move with good gear) but if your tank is running low, discretion might be the better part of valor. More quality 5.9 cracking takes you to a good ledge where you'll actually have to rig your own belay. 11b/10c 150'.

P8. Changing corners. Fantastic. 20 or 30' of easy ground bring you to mantle (11a) which is one of those moves that you can sail through one time only to flail the next time. There is an old, questionable bolt here which can be backed up w/ something like a yellow Alien; if you're really motivated top rope pro (#2 Rock?) can be had. After the mantle, some more easy ground takes you to the base of the corner, right-facing at this point, which is ascended until things get too hard and you step left around the arete onto slabby face which is followed for a few feet until you start wondering about your last pro, out of sight, below you around the arete. BETA ALERT: reach blindly back right and place something (2 Friend, 1 Camalot?) in the original corner. Eventually you rejoin the corner, now facing left, for a long stretch of fingerlocks and stemming (small nuts). (The face passage is sensational but can be avoided by staying in the corner (11d, better gear)). After the corner ends, continue in easier, wider cracks (good to have a 3 Camalot and a 4 Friend) until a stance in the vicinity of a couple of fixed pins. There are several belay options before this point but its good to stretch it to here in order to be able to link the next two pitches. 11b 150'.

P9: Blast through a long stretch of 10- which trends right. Then up 50' of 5.9 cups and fists (#3 through #4 Camalot, easy to walk). At the end of this crack, step right and hand traverse right to the left end of a long ledge and set up a belay. This may be a really good pitch, but at this point you're probably too sated to really appreciate it. 10a, 200'.

Move the belay to the right end of the ledge.

P10. The scary face pitch. Not the best pitch on the route, but as the sting in the tail, essential to the experience. The nature of the rock changes from classic Valley granite to something less desirable. Up an easy corner for about 20'. Then a reachy 10+ move with decent protection including an extruding angle that makes a good foothold (shame); ST gives this section an R but it seemed pretty well protected to me. Up a few easier face moves, taking whatever gear you can get, and establish yourself at the base of a thin, downward pointing flake. You can get ostensibly decent gear at the bottom of the flake (red RP, blue Alien) but the flake is expanding, so this gear probably isn't worth much. If you're lucky, there may be some fixed heads within reach to the left. Whatever the case, sack up, commit to sending and work up the flake (10b) which gradually gets easier but doesn't offer pro for at least 20'; if you blew it in this section, it is possible you'd zipper all the way down to a menacing spike at the start of the difficulties. At any rate, you succeed, place a 1.5 Friend size piece (phew!) and romp up easier ground to a ledgey area. 10d, 100+'.

50' of 4th class up and right leads to the top of the column.

Descent: follow a rough trail, north for a short while and then east for much longer, with the occasional class three or four section. This will eventually feed you into slabs which are tediously descended (class two to four, possibly complicated by wet streaks) until you eventually can walk back west towards the column and find the trail to your packs and the bottom. The full descent from the top of the column to the valley floor will take two to three hours and would be quite sketchy in the dark. I don't remember much more about the descent but it would probably be well advised to consult SuperTopo or some other authoritative reference before embarking on it for the first time.


1 ea 2,3,4 RPs
2 ea 1-4 Rocks
1 ea 5-7 Rocks
1 ea purple & blue Alien
2 ea cams from green Alien to .5 Camalot
3 ea cams from .75 to #2 Camalot
2 ea #3 Camalot
1 ea #4 Friend, #4 Camalot.

Water, haul line, headlamp.
M. Morley
Sacramento, CA
M. Morley   Sacramento, CA  
Great route description! I really enjoyed reading it. Thanks. Jul 29, 2006
Josh Janes    
Great description!

A few comments from my experience on the climb:

We accidentally soloed P1 to the bolted anchor before the 10a stretch. I would do this again, but would probably wear climbing shoes for it. Done this way the 10a part of the first pitch ends up being very short and it would make sense to continue right on into the easy variation of the Boulder Problem pitch. If doing the traditional, harder variation (11c), a belay is necessary due to the traverses. I thought the harder variation was quite good and would whole-heartedly recommend it.

The Enduro Corner was much steeper than I expected but (the corner itself was) also much shorter than I expected. There is a complete no-hands rest halfway up the business section which takes the Enduro out of the equation.

Next to Changing Corners, the Harding Slot was my favorite pitch on the climb. Bring a 0.5 and #3 Camalot, and 2 each 0.75, #1, and #2 Camalots. Nothing else (and ditch it all by the time you've entered into the slot!) or pay the price. I dangled these pieces, along with a belay device and a locker for the anchor, from a long runner girth-hitched to a gear loop. This worked nicely.

The harder variation on P7 felt contrived.

P10 is very scary when you're tired. Take a long breather on the ledge before it if you have the time.

Tim DeRoehn recommended the following rack to us, which we used, and was PERFECT:

1 ea. from Black Alien to #4 C4 (#3.5 Camalot)
2 ea. from 0.5 to #3 Camalots
Single set of wires & RP's.
10 slings/draws.

This rack doesn't allow you to sew the climb up (e.g. mild back-cleaning on the Enduro Corner, some walking of gear on the upper part of Changing Corners and the following pitch), but we felt OK with it for our first time on the route, and it was nice to go fairly light.

Awesome climb! The Rostrum is closer to the perfect climb in terms of quality, but Astroman packs in some wicked exposure (moreso than any other free climb I've done) and a lot of adventure. Jan 23, 2007
Can I just say that the Harding Slot is NOT as bad as all the hype. It is tricky no doubt, but certainly not worth all the fear it instills in people's hearts... Mostly, it is just a work out.

The crux is getting IN to the slot, not getting though the wide section. And, at the crux of getting in, the gear is right next to you and BOMBER. red Camalots and 2 friends. Plus, there are two jugs, mostly its the feet disappearing out from under you. Oh yeah, and if you really felt despo, you could place gear up the whole thing, the back of the crack is not that far away, but you'll see, you wont need it, once you are in, you are in!

BTW- we climbed it with a single rope, and hauled a bullet pack with a 5 mil tail line. This allowed us to bring water, bars, camera, and a layer. it wasn't too bad. Just swing it around a flake or two, and OUTSIDE of the harding slot, and you are good to go. Jun 28, 2007
George Bell
Boulder, CO
George Bell   Boulder, CO
Yeah, but I hear it all depends how big you are ... in the Harding Slot the smaller you are the better. Aug 10, 2007
can someone comment further on the nature of the runout final pitch?Its not the harding slot that scares me, its this one! Aug 26, 2007
Josh Janes    
Mark, it's hard to get much more detailed than David's description above, but basically you climb up easy, reasonably well-protected rock a ways up off the belay to a stance. Then you have to face climb up an obvious flake like feature that is only protected by three or four fixed copper heads in a seam out left of the line.

A good friend of mine told me that he spoke to a guy who just replaced these heads in the late 90's and called them "bomber"... but that's third-hand information and anyone who calls a head bomber to begin with has questionable credibility in my book. But if you fell from the crux moves and the heads held, you would be perfectly safe. If they blew, you'd get messed up.

In my opinion if you're not confident that you can crank a couple do-not-fall mid 5.10 moves at the end of a long day, either have your partner lead this pitch or stay away from Astroman. That said, it's like one or two mantle/hand-foot match moves and then it's over. Aug 26, 2007
Petaluma California
stevecurtis   Petaluma California
I've done this route about 10 times starting in 1995. A few comments.

Link pitches four and five. The belay at the top of four is poor.
After changing corners, climb fist then hands about 100 ft. to a sloping belay right with two pitons. A green camalot backs them up. Do not use the last belay below the OW section-it is loose and dangerous.

For a year or two the last pitch was safe. Someone had pounded some hexes into the head slots and painted them black. Alas, these are gone. However, someone has "cleaned" a slot under the flake before the crux move. I thought my yellow alien in said slot made the pitch safe. Mar 30, 2008
LeeAB Brinckerhoff
LeeAB Brinckerhoff   ABQ, NM  
Some funky math going on here, if you add up the pitch lengths listed and give some length to the boulder pitch you get something more like 1200-1300 feet not just 1000. Hey you get an extra 2-3 hundred feet for free, what could be better. Oct 6, 2008
Brad G  
One of My favorite climbs. Did it for the first time last week and then did it again yesterday. It can go in eight pitches if you avoide the boulder problem which imop is the same difficulty as the variation. The last pitch isnt that bad, those copper heads look alright. A yellow and a green alien would be nice to have. A red C3 was nice too. Jun 19, 2009
Luis Cisneros
Luis Cisneros   Tucson
There is a really bad loose flake on the pitch after Enduro. More precisely in the transition between the hand crack and the 5.9 move to the belay... I nearly pulled it off (and almost shit my pants!). Is very easy to climb around it, I suppose this is why is still there considering all the traffic this route takes. Jul 1, 2009
FA: Warren Harding, Glen Denny, Chuck Pratt, 7/1959
FFA: John Bachar, John Long, Ron Kauk, 5/1975 Mar 7, 2012
Nick Sullens
Nick Sullens   Yosemite
On the Boulder problem pitch my partner and I took the crack directly above the boulder problem and found it to be about the same grade as the o.g. boulder problem. Check it out sometime for something new Aug 11, 2012
Estes Park, CO
Mike   Estes Park, CO
Apparently there was rock fall on route and still unstable rock remains near the base of the changing corners pitch. Just an FYI. Oct 17, 2012
Mike Tsuji
Boulder, CO
Mike Tsuji   Boulder, CO
Climbed this one a couple days ago and didn't notice anything too loose at the bottom of changing corners. The loose flake on the pitch after the enduro is still there though. It makes an interesting, almost metallic sound when you hit it. Nov 1, 2012
reboot   .
Did this in 95 degree heat. My 2 cents: the runout finish is worth a footnote mention at most, same with the Harding slot, IF you do not have a thick torso. For me, at the narrowest part (toward the top), my chest was so compressed that I could only take 1/4 breathes. Using either arms or legs didn't work as the chest/hip muscle would lock me in the slot. I ended up emptying my lung & slithering side to side & scrapped the shit out of my back. It was the most unpleasant experience I've had climbing. I can easily see somebody having a panic attack (take a deep breathe, oh right, you can't). Calling the route before the Harding slot astroboy is such a misnomer: a boy would have a much easier time on the pitch. Other than that, the route is classic. Jul 22, 2013
Karsten Duncan
Sacramento, CA
Karsten Duncan   Sacramento, CA
Great description! Only some recent route updates.

As of Feb 2015 the last pitch has 3 fixed pieces:
-The extruding angle protecting the first moves off of the pilar
-A good copperhead with a long wire a few moves up
-One non-confidence inspiring head just to the left of the expando flake

As stated above and in description the rock is not great. You can put in several very small cams and a decent 0.4 C4 (yellow metolious or alien) in the flake before the final committing moves. I didn't have them but some offsets would probably work well too.

In any case, you work up the flake and high step up to a no hands stance that is several feet above your questionable gear. Finally make a committing reach to a good edge from a stance. Spooky. Feb 2, 2015
Evan Riley
San Francisco, CA
Evan Riley   San Francisco, CA
It is possible to get to the base of the Harding slot in 3 pitches with an 80m rope, and then all the way back to the base with an 80. Good fun and knot the ends of your rope! Mar 16, 2015
Finally did this route after wanting to do it for nearly 20 years, now I can't wait to do it again! Here are a few bits of information that might be useful:

- You can definitely get down from the top of the enduro corner with a single 70 meter rope. The day before we climbed the entire route we did Astroboy as a warm up. You can do a short rap from the main ledge on top of the enduro corner to hit an intermediate anchor in the 5.7 chimney. From there it is about 34 meters to the base of the corner, tie knots in the rope. So it should be possible to get down from the top of the Harding Slot with a single 70.

- Having climbed both the 5.11 boulder problem pitch and the 5.10 direct variation, I have to agree that the 5.10 makes more sense with the flow of the route. In fact you can get to the base of the enduro corner in one pitch - it is possible to link the 5.7, 5.10a and the final direct 5.10 to the base of the corner in 70 meters, just watch the rope drag and consider having the second simul-climb a bit. This could be good beta to get past a slower party starting out. All this said, I think everyone should give the 5.11c variation a try, it is good fun!

- Climb the Harding Slot with the left side in. We went into the slot having heard right side in was the way to go, now we know on good authority that we did it the wrong way! To get into the slot, climb the easy staircase crack, do the strenuous layback section (not as bad as it looks) to a good resting stance, make sure you've got a .75 and #1 Camalot left on your rack. Commit to tight hand jamming and just go for it. Eventually you will get to two little "jugs" in the jam crack. Get the top one with your left hand and then open up your body and commit to the left side in chimney. Don't overthink it, just go for it! And the fall is really, really clean.

- For rack, we had: handful of offset and regular nuts, single set TCUs, double run of BD cams .3 to #3, extra .75 and #1, single #4 Camalot. We were happy with that rack.

- The enduro corner begins to go into the shade around 11:30am or so when we were there (early June). We topped out in the dark but agreed that climbing in the shade was the way to go. We watched the moon rise over Half Dome as we got fired up to send the scary last pitch by headlamp. Perfect end of the day! Jun 5, 2015
Aaron Formella
Atascadero, CA
Aaron Formella   Atascadero, CA
Some beta on Astroboy:

The following pitch numbers are in reference to the Supertopo.

P1: 5.7 scramble
Don't place any gear on this pitch at all if you want to link through p2 up to the base of the Boulder Problem in one pitch, which would be the better than pitching it out. I placed two pieces on p1 and found there to be too much rope drag when reaching the 10a lieback section on p2 to comfortably link the pitches. As of 4/16, p1 was mostly dry with a wet section toward the end, but that section has good jugs.

P2: 10a lieback
The 10a lieback is short and a lot of fun. If wanting to do the Boulder Problem for p3 rather than the straight up 5.10 face climbing variation, make sure the p2 leader continues left, past the 2 bolt anchor at the base of the 10a bypass variation, to the start of the boulder problem. Otherwise you will lose time having to move the belay over 15 feet or so. The belay at the bottom of the boulder problem takes BD 0.75 in a downward, horizontal crack at your feet. As a result, the belayer will be on the slab below this.

P3: 11c Boulder Problem or 10a direct bypass face climbing variation
The lower section is currently protected by a bomber lost arrow piton (I hung and fell on it). Stand up high on the small block at the base to reach and clip it. I had DMM Peenuts and had no success in getting them to stick in lower part of the seam. A purple Metolius cam (size 0) fits nicely higher up the seam. The Boulder Problem felt about V5 for me and is a block separated from the main wall by a very thin, right leaning crack/seam. You use the pin scars and wider sections of the seam as crimps. Look for small crystals for the feet both right and left of the seam. Toward the top, get your left hand as high as possible in order to reach/span up to the next good hold with the right hand. It's not over after the top of the boulder; a short 5.10 traverse on edges awaits to gain the crack out right. Be sure to place gear (yellow C3 or 0.3 BD) at the top of the boulder to protect the traverse and the follower.

P4: Enduro Corner
This is a quite appropriately named pitch. There aren't any stopper moves, they just stack up over time. Being able to utilize the right face with the feet seems like a key to efficiency. The reason is that the right face is less than vertical while the left face overhangs, leaning to the right. As a result, when you jam straight in to the crack (which goes into the left face), you're climbing an overhanging crack, while if you lieback or use the right face for the right foot, you're climbing a less than vertical crack. Body english on your left side helps. The long section of off-finger width is brutal; just hang in there. A thumb-bridge or ringlock can work for the left hand through that section. Then the crack thins a bit more for some sustained liebacking.

P5: Easy 5.8 hands to 5.9 hands in short overhang. #3 protects bottom of overhang and #2 protects the top. Beware the loose flakes below the short overhang. Cool, comfortable stance at the top of this pitch.

Pro (only specific to first 5 pitches):
We took the recommended Supertopo rack, doubles from purple Metolius 0/BD C3 00 to BD # 3, 1 extra each of 0.5, 0.75, 1 & 2 BD to make triples of those sizes, 1 # 4 BD, DMM aluminum offset nuts, DMM Peenuts, # 1, 2, & 3 BD stoppers (smallest ones), and 7 alpine draws. Single 70m rope.

No BD #4 cam was needed for the first 5 pitches. Only a single BD #3 was used. Triples of BD 0.75 and #1 and were helpful for the Enduro Corner; triples of BD 0.5 and 2 were not needed. Only a single purple Metolius 0 was used. The gray Metolius 00 was not used but may be useful for the Boulder Problem. I think we used only 2 draws on any of the first 5 pitches. You could probably forego bringing any nuts banking on the piton being there to protect the Boulder Problem; micronuts would be needed to protect the lower part of it otherwise.

Getting Down:
Only a single 70m rope was needed for rappelling from the top of p5. From the top of p5, rap to the intermediate/lower anchor near the Enduro Corner's chimney section. From there, rap to the base of the Enduro corner with a small swing left to gain the anchor. From the bottom of the Enduro corner rap to the bottom of p2 near the large pine tree. From there rap to the ground.

We planned to also climb p6 but couldn't tell if it was possible to rap from the top of p6 with a single 70m rope. Looking at it from the top of p5, there appeared to be a single bolt at the halfway point (as indicated in the Supertopo) and no ring.

Make sure to hit up Jo Jo (10b) on the way out for a good cool down climb. Apr 19, 2016
Regarding last pitch: As of the day of this comment, the extruding angle is still there. And there is one rusted small wire up high on the left (below the "downward pointing flake").

A photo that I took from 11 years ago of my partner's lead has been studied carefully on the Internet ; however, after following up the pitch this Saturday (lucky me since we swung leads), I will say my earlier partner must have an eagle's sight to spot placements. May 2, 2016
Michael Dom  
On the last real pitch there is a single copperhead and an angle piton but beyond that the pro is sparse. I would recommend triples from .75 to 2 doubles in everything else to 4. I had to bump my one 4 about 50 feet on pitch 9 which wasn't hard but was mentally stimulating. The changing corners pitch has 3 fixed pieces in it. Oct 9, 2016
Ben ZH
Ben ZH  
My partner's gear loop broke on the final pitch. For those who like scoopin' booty, there should still be roughly 4-5 cams somewhere around the base of the climb. Aug 3, 2017
Owen Murphy
Fort Collins, CO
Owen Murphy   Fort Collins, CO
Certainly lives up to its name. My partner and I had a rather wild ascent this summer to put it mildly. The Harding Slot and the last pitch are not to be underestimated. Whipped 25 some feet on the last pitch in the dark. Two pieces popped in the shitty rock and a 0.4 caught me 2 feet before hitting a ledge. Whoops! Oct 9, 2017
Wow, @Owen Murphy, you are so lucky! Did you not get the memo that "do not fall on last pitch?" You said, "Two pieces popped." I gather those were the pieces at the bottom of that downward pointing flake? So, when they say "expando flake," they were not joking! That's scary!

All, I wrote a post offering Everything I Know about Astroman only for those truly interested. Linked here so as not to clutter the page. Oct 20, 2017
Dan Ressler
Silver Spring, MD
Dan Ressler   Silver Spring, MD
Can anyone advise on how this thing would climb in mid-June re: conditions? I understand it gets morning sun... May 21, 2018
Phillip Bay
San Francisco, CA
Phillip Bay   San Francisco, CA
I made a video of everything you need to know about the Harding Slot
youtu.be/cTE0ecwiJQ8 Sep 17, 2018