Type: Sport, 60 ft (18 m)
FA: unknown
Page Views: 3,866 total · 18/month
Shared By: LeeAB Brinckerhoff on Jun 28, 2006
Admins: Jim Clarke, Andrew Gram, Nathan Fisher, Perin Blanchard, GRK, D C

You & This Route


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Description Suggest change

A little atypical for Maple in that it is not really all that pumpy.

Start out with some long moves off the ground to a small roof. Get your game face on because the next 20-25 feet is the meat of the route. Move up on sidepulls and cool pockets past a nice pinch on your way to a straight down pulling hold just below the obvious 1 foot roof. make a couple more difficult move over the roof to the spike that marks the end of the difficulties. While there are other moves up above that might make you stop to think there are also numerous great rests and the wall is less steep.

One you reach the anchors, if you are feeling good consider trying the extension Super Spunk.

Location Suggest change

First route to the right of Dry Times. Find the big dihedral, Dry Times, out left of the main cave. This is the first route right of the dihedral and arete.

Protection Suggest change

Many bolts to chains

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