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Routes in West Ridge - part A - Verschneidung to base

A Moveable Flake T 5.9+ 5c 17 VI 17 E1 5a
Allosaur T 5.9 5c 17 VI 17 HVS 5a R
Auntie Perspirant T 5.8+ 5b 16 VI- 15 HVS 4c R
Blind Mouse T 5.8 5b 16 VI- 15 HVS 4c PG13
Blues Power T 5.12b 7b 26 VIII+ 26 E5 6b
Clean Freak T 5.12a 7a+ 25 VIII+ 25 E5 6a PG13
Crow's Landing T 5.10 6b 20 VII- 19 E2 5b PG13
Earnest Stemmingway T 5.9 5c 17 VI 17 HVS 5a
Ernest Extended Way T 5.9 5c 17 VI 17 HVS 5a R
Exterminator, The T 5.11a 6c 22 VII+ 22 E3 5c R
Farmer's Wife, The T 5.9 5c 17 VI 17 HVS 5a R
First Unknown T 5.8 5b 16 VI- 15 HVS 4c
Flyback T 5.9+ 5c 17 VI 17 E1 5a R
Foaming Cleanser T 5.10d 6b+ 21 VII+ 21 E3 5b X
Initial Hangover T 5.10 6b 20 VII- 19 E2 5b R
Initial Route T 5.9 5c 17 VI 17 HVS 5a
Jam Con T 5.9+ 5c 17 VI 17 E1 5a
Kickin' Chicken T,S 5.12b 7b 26 VIII+ 26 E5 6b
Leg of Ilg T 5.8- 5b 16 VI- 14 VS 4c
Mineral Maze S 5.11d 7a 24 VIII 25 E5 6a
Morning Thunder T 5.9+ 5c 17 VI 17 E1 5a
Odarodle T 5.9 5c 17 VI 17 HVS 5a R
Office Girls Walk The Plank T 5.12d 7c 28 IX 28 E6 6b
Party Pooper T 5.9 5c 17 VI 17 HVS 5a R
Piece Easy T 5.6 4c 14 V 12 S 4b R
Pork Chop T 5.9+ 5c 17 VI 17 E1 5a PG13
Quo Vadis T 5.8 5b 16 VI- 15 HVS 4c
Ranger Danger T 5.10d 6b+ 21 VII+ 21 E3 5b R
Roadside Attraction T,S 5.11b 6c 23 VIII- 23 E3 5c
Runsholl Scrunch T 5.12- 7a+ 25 VIII+ 25 E5 6a PG13
Shot and Chaser T 5.11b 6c 23 VIII- 23 E3 5c
Sleepytime T 5.6 4c 14 V 12 S 4b
Something Blue T 5.9 5c 17 VI 17 HVS 5a PG13
Stepping Stones T 5.8 5b 16 VI- 15 HVS 4c PG13
Super Scooper T 5.9+ 5c 17 VI 17 E1 5a
Territorial Integrity T,TR 5.9 5c 17 VI 17 HVS 5a X
Thunderbolts From Hell T,S 5.12 7b+ 27 VIII+ 26 E6 6b PG13
Thunderworld T 5.11 6c+ 23 VIII- 23 E4 5c
Turkey Jerky T 5.12c 7b+ 27 IX- 27 E6 6b R
Up the Downclimb T 5.8 5b 16 VI- 15 HVS 4c PG13
Verschneidung Dihedral T 5.7 5a 15 V+ 13 MVS 4b
Water Line T,S 5.11a 6c 22 VII+ 22 E3 5c
Wild Turkey S 5.11d 7a 24 VIII 25 E5 6a
Wingshot T 5.11b 6c 23 VIII- 23 E3 5c
Wishbone T,S 5.11b/c 6c+ 23 VIII- 24 E4 6a PG13
Type: Trad, Sport, 70 ft
FA: G. Ringsby, S. Dieckhoff
Page Views: 103 total, 1/month
Shared By: Tony B on Sep 30, 2003
Admins: Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac

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Seasonal Closures Details

Description

This route is a good climb, but heady. It lies on the 'Morning Thunder' wall, and, in fact, climbs the first few feet of the namesake climb before breaking left to a bolted arete. Endurance crimping and stable footwork are the keys to making this climb go.

Start up Morning Thunder and place a few good stoppers with a long sling (a litte strenuous), climb left to reach the arete and soon thereafter clip a bolt. Continue past a few more bolts and some tough moves on some flexi-flakes to reach the top of the arete. Keep moving, because endurance is a factor and the holds are small. Top out and build a belay.

This is a pretty stout route- and a few of the little flakes you will yard on are flexing and dubous at best. Be mindful that a fall from the wrong place will result in smashing your face into the rock. So think in terms of doing solid 5.12 while a little pumped and also with a bad fall pending. I talked with Steve about the bolt placements at some length, during which discussion he mentioned that G.R. broke some teeth out on a failed lead attempt, and also conceeded that the 12a grade might be a sandbag, but also stated that was GR's rating, not his. I'm not strong enough at that level to make clear distinctions, but it was quite hard and certainly in the 5.12 range.

Protection

A few small nuts for the opening moves of Morning Thunder, then widely spaced bolts for the steep arete to the left.

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