Type: | Trad, Alpine, 850 ft (258 m), 6 pitches, Grade III |
FA: | Don Bushey and Patrick Clark |
Page Views: | 852 total · 3/month |
Shared By: | Don Bushey on Sep 26, 2001 |
Admins: | Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac, Tyler KC |
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Access Issue: Closures
Details
Seasonal closures Feb. 15-July 31. Per the Denver Post:, the Cathedral Wall and all areas above the Loch Vale-Sky Pond Trail are closed to off-trail travel! Per this RMNP website, "Initial closures now occur in Feb. 15 and April, when raptors return to the region and scout for nesting sites. Areas containing general habitat preferred by raptors are closed during this time. Once raptors have selected nesting spots, the initial closures are lifted or adjusted. The specific areas which raptors choose for nesting sites are closed."
For additional information about raptor closures, please visit the Rocky Mountain National Parks area closures website.
General NPS climbing regulations for RMNP posted here.
For additional information about raptor closures, please visit the Rocky Mountain National Parks area closures website.
General NPS climbing regulations for RMNP posted here.
Description
On the South Face of Arrrowhead, there is a large triangular broken area with a slabby apron at its toe, capped by arching overhangs. Bequeathed begins just to the right of Warhead and aims for the prominent, white, open book. Above the initial difficulties lies surprisingly excellent, moderate crack climbing on stellar rock.
Pitch 1-Begin on the right margin of the apron and trend left crossing several black water streaks- sometimes wet (7s). Gain an obvious, arching overlap on the slab and continue to the base of the steep, open book. 200 ft.
Pitch 2- Execute wild stemming moves with flared thin fingers(10d). Plug in some good gear and continue stemming (10b) until the angle eases and an impasse is reached. Charge up the improbable and steep headwall above (8+s) and belay. A small TCU would be helpful for the initial moves off the ledge.
Pitch 3- Trend left on a ramp system and reach a vertical fist crack. Jam the crack (8) and belay beneath the left of two left-facing dihedrals.
Pitch 4- A long pitch. Climb the pleasant dihedral (7) to a clean slab split by a hand and fist crack. Jam the crack for about 30 ft. (8). Where the corner changes aspect, continue up the right-facing dihedral (8). Stretch the rope to a belay in a broken area. 200 ft.
Pitch 5- Aim up toward the notch on the left skyline and enter a steep handcrack via a bulge (9+). Jam the crack (9) with awesome exposure and belay on a comfortable ledge.
Pitch 6- Enter the V-slot above the belay, sling a pillar, and escape left via a face traverse (8) to reach a right-facing dihedral. Perfect fingers (9) leads to a roof. Turn the roof on the right (9), and follow easier terrain to the top.
Pitch 1-Begin on the right margin of the apron and trend left crossing several black water streaks- sometimes wet (7s). Gain an obvious, arching overlap on the slab and continue to the base of the steep, open book. 200 ft.
Pitch 2- Execute wild stemming moves with flared thin fingers(10d). Plug in some good gear and continue stemming (10b) until the angle eases and an impasse is reached. Charge up the improbable and steep headwall above (8+s) and belay. A small TCU would be helpful for the initial moves off the ledge.
Pitch 3- Trend left on a ramp system and reach a vertical fist crack. Jam the crack (8) and belay beneath the left of two left-facing dihedrals.
Pitch 4- A long pitch. Climb the pleasant dihedral (7) to a clean slab split by a hand and fist crack. Jam the crack for about 30 ft. (8). Where the corner changes aspect, continue up the right-facing dihedral (8). Stretch the rope to a belay in a broken area. 200 ft.
Pitch 5- Aim up toward the notch on the left skyline and enter a steep handcrack via a bulge (9+). Jam the crack (9) with awesome exposure and belay on a comfortable ledge.
Pitch 6- Enter the V-slot above the belay, sling a pillar, and escape left via a face traverse (8) to reach a right-facing dihedral. Perfect fingers (9) leads to a roof. Turn the roof on the right (9), and follow easier terrain to the top.
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