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Routes in West Ridge - part A - Verschneidung to base

A Moveable Flake T 5.9+ 5c 17 VI 17 E1 5a
Allosaur T 5.9 5c 17 VI 17 HVS 5a R
Auntie Perspirant T 5.8+ 5b 16 VI- 15 HVS 4c R
Blind Mouse T 5.8 5b 16 VI- 15 HVS 4c PG13
Blues Power T 5.12b 7b 26 VIII+ 26 E5 6b
Clean Freak T 5.12a 7a+ 25 VIII+ 25 E5 6a PG13
Crow's Landing T 5.10 6b 20 VII- 19 E2 5b PG13
Earnest Stemmingway T 5.9 5c 17 VI 17 HVS 5a
Ernest Extended Way T 5.9 5c 17 VI 17 HVS 5a R
Exterminator, The T 5.11a 6c 22 VII+ 22 E3 5c R
Farmer's Wife, The T 5.9 5c 17 VI 17 HVS 5a R
First Unknown T 5.8 5b 16 VI- 15 HVS 4c
Flyback T 5.9+ 5c 17 VI 17 E1 5a R
Foaming Cleanser T 5.10d 6b+ 21 VII+ 21 E3 5b X
High Anxiety T 5.11b 6c 23 VIII- 23 E3 5c R
Initial Hangover T 5.10 6b 20 VII- 19 E2 5b R
Initial Route T 5.9 5c 17 VI 17 HVS 5a
Jam Con T 5.9+ 5c 17 VI 17 E1 5a
Kickin' Chicken T,S 5.12b 7b 26 VIII+ 26 E5 6b
Leg of Ilg T 5.8- 5b 16 VI- 14 VS 4c
Mineral Maze S 5.11d 7a 24 VIII 25 E5 6a
Morning Thunder T 5.9+ 5c 17 VI 17 E1 5a
Odarodle T 5.9 5c 17 VI 17 HVS 5a R
Office Girls Walk The Plank T 5.12d 7c 28 IX 28 E6 6b
Party Pooper T 5.9 5c 17 VI 17 HVS 5a R
Piece Easy T 5.6 4c 14 V 12 S 4b R
Pork Chop T 5.10a 6a 18 VI+ 18 E1 5a PG13
Quo Vadis T 5.8 5b 16 VI- 15 HVS 4c
Ranger Danger T 5.10d 6b+ 21 VII+ 21 E3 5b R
Roadside Attraction T,S 5.11b 6c 23 VIII- 23 E3 5c
Runsholl Scrunch T 5.12- 7a+ 25 VIII+ 25 E5 6a PG13
Shot and Chaser T 5.11b 6c 23 VIII- 23 E3 5c
Sleepytime T 5.6 4c 14 V 12 S 4b
Something Blue T 5.9 5c 17 VI 17 HVS 5a PG13
Stepping Stones T 5.8 5b 16 VI- 15 HVS 4c PG13
Super Scooper T 5.9+ 5c 17 VI 17 E1 5a
Territorial Integrity T,TR 5.9 5c 17 VI 17 HVS 5a X
Thunderbolts From Hell T,S 5.12 7b+ 27 VIII+ 26 E6 6b PG13
Thunderworld T 5.11 6c+ 23 VIII- 23 E4 5c
Turkey Jerky T 5.12c 7b+ 27 IX- 27 E6 6b R
Up the Downclimb T 5.8 5b 16 VI- 15 HVS 4c PG13
Verschneidung Dihedral T 5.7 5a 15 V+ 13 MVS 4b
Verschneidung Direct T 5.10c 6b 20 VII 20 E2 5b R
Water Line T,S 5.11a 6c 22 VII+ 22 E3 5c
Wild Turkey S 5.12a 7a+ 25 VIII+ 25 E5 6a
Wingshot T 5.11b 6c 23 VIII- 23 E3 5c
Wishbone T,S 5.11b/c 6c+ 23 VIII- 24 E4 6a PG13
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Type: Trad, 100 ft, 2 pitches
FA: unknown
Page Views: 851 total · 4/month
Shared By: Tony B on Dec 14, 2002
Admins: Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac

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Access Issue: Seasonal Closures Details


This West Ridge climb is good clean fun, although it is relatively obscure.

Hike up the West Ridge to just past the amphitheatre, as it goes out of sight, you will pass the Initial Overhang (see that entry on this site) and then come to a solid section of rock with multiple ovehangs split by thin cracks. The "solid section" just out from the rest of the ridge, lying just uphill from the amphitheatre and a small distance below the High Anxiety area. The buttress is perhaps 40 feet wide and 100 feet tall, in all. It is split laterally by two ledges rising up and left and vertically by a few cracks going up from each of those two ledges on the wall.

Climb in from the right (lowest area) of the buttress or pull through a bulge below the buttress and climb up about 30' to gain a left-leaning crack on the first buttress. Climb up this crack and a right facing corner (slab) past a good section of crack that will take a 2.5" cam. Pull out left [from the] corner as it ends and into a vertical crack- place a large stopper or cam and climb up the steep wall to a good stance below an overhang. Set a 1" or smaller cam in a fingercrack just above and climb out and left through a brief [overhang] to more vertical rock and up onto a sloping ledge (optional belay). From the ledge look up to see a short section of thin crack that you must use and protect to reach a series of 4 good holds. The pro here is a 2-3" cam at waist, thin stoppers overhead. The crux is now, so MIND THE LEDGE. The sequence is devious, but as it turns out, is really only 5.9 or 5.9+. A key starting hold may be out of reach for anyone shorter than 5'6", bumping the grade up to 5.10. There is a key "flake" up and left of the crack that you will use; although it looks scary, it seems to be good. I certainly would not place a cam behind it though. Pull up past that (jugs) over the overhang lip (jugs) and up onto the slab (jugs) and then up to a solid tree to belay.

From this line you can finish on Party Pooper, the upper part of the Initial Route, Quo Vadis, or rap off from above Up The Downclimb.

CRUX BETA: From the sloping ledge to through the overhang... there is a small scoop up high facing left where the crack is offset, some 7 feet off of the ledge. Handjam with the right hand in the wide section of crack, step up on some small feet, use the left hand to "pinch" the offset, with the left fingers in the scoop and left thumb around the corner above your head. Set feet hard left and PUSH to the pocket up and right. Match near the pocket, set feet hard right and PUSH left to undercling the big flake to the left. Reach up over the flake and match there. You can put an arm behind it to rest whil placing a small nut, ball nut, or micro-cam overhead for the finish. Reach up and right of the crack at the lip for a big jug on a corner and pull the lip.


You will need Cams from 0.75" to 3" plus one set of stoppers and one set of brass nuts. Micro-cams could be placed, but are not needed. The line is zig-zagged and passes ledges and overhangs, so some number of longer slings would be a benefit.


Chris Beh
Chris Beh  
This is a worthwhile route. The flake at the second step feels like it could rip out of there if it was yarded on too hard. We managed to use it for only one hand move. Be careful pulling on it. Mar 23, 2009
Eric Klammer
Boulder, CO
  5.9+ PG13
Eric Klammer   Boulder, CO
  5.9+ PG13
I found this line to be much cleaner and more fun than it looks from the ground. Some consistently steep moves will keep the pump clock running, and the gear is just the perfect little bit spicy. Unlike the Levin book which rates P2 as the crux, I found it to be significantly easier than P1 with maybe 2 semi-hard moves before reaching the never ending monster jugs of the rest of the pitch. The gear on P2 is slightly worse though, with a fall from above the crux landing you back on the sloping ledge. Apr 4, 2015
Matt Hagny  
The crux on P1 is a pump-fest, because you're trying desperately to get decent gear, so you don't splatter onto the slab not far below. To protect it adequately, you end up placing a lot of pro on this mildly overhanging section just above the slab, off of less-than-stellar holds/stances (the gear is a bit fiddley, and not always as good as you'd like). You do need the gear, since it gets ever less secure moving L away from the crack to exit onto the slab above. I had to hang once.

My confidence eroded, we skipped P2 and rapped out. The climbing on P1 was good, and I'd like to second it sometime to enjoy it more. Aug 29, 2017

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