Avg: 2.9 from 186 votes
|Type:||Trad, 550 ft, 6 pitches, Grade III|
|FA:||1974, Joe and Betsy Herbst, Randal Grandstaff, Matt McMackin|
|Page Views:||16,082 total · 95/month|
|Shared By:||John Peterson on Mar 11, 2004|
|Admins:||Larry DeAngelo, Justin Johnsen|
RAIN AND WET ROCK The sandstone in Red Rocks is fragile and is very easily damaged when it is wet. Details
Holds rip off and climbs have been and will continue to be permanently damaged due to climbers not respecting this phenomenon. After a heavy storm the rock will remain wet, sometimes for several days. PLEASE DO NOT CLIMB IN RED ROCKS during or after rain. A good rule of thumb is that if the ground near your climb is at all damp (and not powdery dry sand), then do not climb. There are many alternatives (limestone, granite, basalt, and plastic) nearby. ***** HUMAN WASTE ***** Human waste is one of the major issues plaguing Red Rocks. The Las Vegas Climbers Liaison Council identified this problem years ago and has worked to provide "wag bags" free of charge in several locations (Black Velvet, First Pullout, Kraft Mtn/Bouldering, The Gallery, and The Black Corridor). These bags are designed so that you can pack your waste out - consider bringing one to be part of your kit (just like your rope and shoes and lunch) no matter where you go. Once used, please dispose of them properly (do not throw them in the toilets at the parking areas). This project was funded primarily by the American Alpine Club
DescriptionApproach as for Tunnel Vision. From the base of TV, work right about 100' to an alcove with a pine tree.
P1: (140', 5.5) Climb up a ways toward the massive cleft above (Healy's Haunted House) but then swing left onto a well featured face. Climb up through an easy bulge and belay on ledges at the base of a prominant off-width that splits the yellow face above. This crack is easily seen from the ground as you approach.
P2: (140', 5.6) The crack soon turns into an offwidth in relatively low angled rock. The moves are pretty easy if you use wide crack technique (heel-toe time!) but this section is fairly sustained. Thin flakes in the side of the crack offer somewhat insecure pro. A #5 Camalot could probably walk up this whole section. Belay at a ledge where the crack thins down again.
P3: (110', 5.5) Climb up the crack and work left before it ends, moving to an obvious crack system coming down from the large roof above. Belay in ledges.
P4: (110', 5.5) Continue up to an area of bushes in the crack. About 20' of easy simulclimbing combines this with the previous pitch.
P5: (180', 5.7) Work up the widening crack to the roof using the slab on the left side. The roof looks improbable but by working in (for pro) and out (for good holds) you can surmount the roof without too much effort. Continue up the crack / chimney into a big alcove and belay.
P6: (150', 5.4) Climb up another 30' or so then avoid the wide crack above (a 5.8 finish) by traversing left on a ledge system to easier ground and the top.
P5 is classic Vegas climbing: an improbable line through a big overhang that looks far harder than it is. You'll need a few big cams (or hexes) to feel comfy on this pitch. We didn't have much big stuff (#2, #3, #3.5 camalot) but the pro seemed adaquate. Just use little stuff whenever possible. The easy part of the chimney below the belay was runout but not scary.
This route was a lot more fun than Tunnel Vision. Plus less waiting in line.