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L to R R to L Alpha
Much like its neighbor to the left, Crime of the Century, Time in the Penitentiary start with difficult overhanging moves. The first technical crux comes early, with a tricky set of moves. Continue through the upper part of the roof and move left through some flakes to the level of the CoC anchor. Gear appears as needed, and you'll never get too run out.
Time in the Penitentiary starts 20 right of Crime of the Century. It is listed in the guidebook as Two Flew the Coop, a Bachar TR. This route continues higher than the previous TR.
1 bolt, 1 fixed pin, blue alien to yellow Camalot, with doubles from yellow Alien to .75 Camalot.