Route Guide - iPhone / Android - Partners - Forum - Photos - Deals - What's New - School of Rock
Login with Facebook
 ADVANCED
Mad Meadows
Select Route:
Alpine Feel 
Barnacles 
Break, The 
Bushmen 
Crimps, The 
Dish, The 
Dr. Doom 
Drugstore Cowboy 
Flake, The 
Flounder 
Foot Fumpkin 
Hanta Man 
Heir Apparent 
Hole, The 
Hueco Route, The 
Jib, The 
Lamb, The 
Madvillian 
No Pain No Grain 
Occum's Razor 
Pimpsqueak 
Pocket Rocket 
Pocket, The 
Rail, The 
Rudder, The 
Sail, The 
Scoop, The 
Shard, The 
Spongepad Squarepad 
Squarepusher 
Superman 
Swordfish 
Tentacles, The 
Undercling, The 
Wooly Mammoth 

The Jib 

Hueco: V8 Font: 7B

   
Type:  Boulder
Consensus:  Hueco: V8 Font: 7B [details]
FA: J. Goicoechea
Page Views: 330
Submitted By: ferrells on Oct 31, 2011

You & This Route  |  Other Opinions (1)
Your todo list:
Your stars:
Your rating: -none- [change]
Your ticklist: [add new tick]
Your opinion of this PAGE:    [0 people like this page.]
Finishing the Jib, after the awesome start move.

Description 

The Jib gets all its points from the first move. It is about six or seven moves long, but not harder than v2-3 after the first. Gently grab the Jib on the left (a brutal crimp), bear down on the little edge on the right, and paste your feet on. Throw hard for the huge hidden jug on the left, and finish with much easier moves by traversing up and right.

A thrilling, powerful problem.

As far as I know, the sit start is a v-very hard project, and looks like it could be harder than anything currently established in Leavenworth.


Location 

In the 2nd room across from the Peephole - pass the Barnacles, The Sail, and The Ram, and look for it at the far opening of the cave, on the right. It's recognizable for the Jib hold. A sharp, thin, nasty looking little thing.


Protection 

Kind of a crappy landing. You'll want two or three pads.
Tape joints before grabbing the Jib!



Comments on The Jib Add Comment
Show which comments
- none yet -