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Another classic Sine Wall 5.10. Safer to do in 2 pitches. Climb up a corner until it is possable to traverse right to a juggy crack. At the huge ledge system walk right to the final corner. Climb the overhanging double finger cracks to the top (crux). If doing in 1 pitch you're probably in ledge fall for most of the crux. (It protects well but I felt that with rope stretch, the extra slack in the system due to the traverse, and the fact that your belayer can't see you, a fall within the first 10 feet of the finger crack would probably land you on the ledge.)
Start in a small alcove right of Sine Language.
Doubles, with extra yellow and red alien size.